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524 lines
13 KiB
524 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include <KeyValues.h> |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/itexture.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "functionproxy.h" |
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#include "toolframework_client.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// forward declarations |
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void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); |
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//----------------------------------------------------------------------------- |
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// Returns the proximity of the player to the entity |
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//----------------------------------------------------------------------------- |
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class CPlayerProximityProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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float m_Factor; |
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}; |
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bool CPlayerProximityProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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m_Factor = pKeyValues->GetFloat( "scale", 0.002 ); |
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return true; |
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} |
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void CPlayerProximityProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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if (!pC_BaseEntity) |
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return; |
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// Find the distance between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if (!pPlayer) |
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return; |
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Vector delta; |
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VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); |
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Assert( m_pResult ); |
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SetFloatResult( delta.Length() * m_Factor ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerProximityProxy, IMaterialProxy, "PlayerProximity" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns true if the player's team matches that of the entity the proxy material is attached to |
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//----------------------------------------------------------------------------- |
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class CPlayerTeamMatchProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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}; |
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bool CPlayerTeamMatchProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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return true; |
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} |
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void CPlayerTeamMatchProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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if (!pC_BaseEntity) |
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return; |
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// Find the distance between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if (!pPlayer) |
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return; |
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Assert( m_pResult ); |
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SetFloatResult( (pEntity->GetTeamNumber() == pPlayer->GetTeamNumber()) ? 1.0 : 0.0 ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerTeamMatchProxy, IMaterialProxy, "PlayerTeamMatch" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns the player view direction |
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//----------------------------------------------------------------------------- |
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class CPlayerViewProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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float m_Factor; |
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}; |
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bool CPlayerViewProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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m_Factor = pKeyValues->GetFloat( "scale", 2 ); |
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return true; |
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} |
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void CPlayerViewProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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if (!pC_BaseEntity) |
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return; |
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// Find the view angle between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if (!pPlayer) |
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return; |
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Vector delta; |
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VectorSubtract( pEntity->WorldSpaceCenter(), pPlayer->WorldSpaceCenter(), delta ); |
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VectorNormalize( delta ); |
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Vector forward; |
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AngleVectors( pPlayer->GetAbsAngles(), &forward ); |
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Assert( m_pResult ); |
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SetFloatResult( DotProduct( forward, delta ) * m_Factor ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerViewProxy, IMaterialProxy, "PlayerView" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns the player speed |
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//----------------------------------------------------------------------------- |
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class CPlayerSpeedProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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float m_Factor; |
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}; |
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bool CPlayerSpeedProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); |
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return true; |
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} |
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void CPlayerSpeedProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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// Find the player speed.... |
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C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if (!pPlayer) |
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return; |
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Assert( m_pResult ); |
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SetFloatResult( pPlayer->GetLocalVelocity().Length() * m_Factor ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerSpeedProxy, IMaterialProxy, "PlayerSpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns the player position |
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//----------------------------------------------------------------------------- |
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class CPlayerPositionProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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float m_Factor; |
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}; |
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bool CPlayerPositionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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m_Factor = pKeyValues->GetFloat( "scale", 0.005 ); |
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return true; |
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} |
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void CPlayerPositionProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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// Find the player speed.... |
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C_BaseEntity* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if (!pPlayer) |
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return; |
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// This is actually a vector... |
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Assert( m_pResult ); |
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Vector res; |
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VectorMultiply( pPlayer->WorldSpaceCenter(), m_Factor, res ); |
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m_pResult->SetVecValue( res.Base(), 3 ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerPositionProxy, IMaterialProxy, "PlayerPosition" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns the entity speed |
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//----------------------------------------------------------------------------- |
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class CEntitySpeedProxy : public CResultProxy |
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{ |
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public: |
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void OnBind( void *pC_BaseEntity ); |
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}; |
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void CEntitySpeedProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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// Find the view angle between the player and this entity.... |
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if (!pC_BaseEntity) |
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return; |
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// Find the view angle between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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Assert( m_pResult ); |
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m_pResult->SetFloatValue( pEntity->GetLocalVelocity().Length() ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CEntitySpeedProxy, IMaterialProxy, "EntitySpeed" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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//----------------------------------------------------------------------------- |
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// Returns a random # from 0 - 1 specific to the entity it's applied to |
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//----------------------------------------------------------------------------- |
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class CEntityRandomProxy : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CEntityRandomProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) |
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return false; |
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return true; |
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} |
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void CEntityRandomProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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// Find the view angle between the player and this entity.... |
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if (!pC_BaseEntity) |
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return; |
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// Find the view angle between the player and this entity.... |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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Assert( m_pResult ); |
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m_pResult->SetFloatValue( pEntity->ProxyRandomValue() * m_Factor.GetFloat() ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CEntityRandomProxy, IMaterialProxy, "EntityRandom" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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#include "utlrbtree.h" |
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//----------------------------------------------------------------------------- |
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// Returns the player speed |
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//----------------------------------------------------------------------------- |
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class CPlayerLogoProxy : public IMaterialProxy |
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{ |
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public: |
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CPlayerLogoProxy(); |
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virtual bool Init( IMaterial* pMaterial, KeyValues *pKeyValues ); |
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virtual void OnBind( void *pC_BaseEntity ); |
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virtual void Release() |
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{ |
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if ( m_pDefaultTexture ) |
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{ |
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m_pDefaultTexture->DecrementReferenceCount(); |
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} |
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int c = m_Logos.Count(); |
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int i; |
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for ( i = 0; i < c ; i++ ) |
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{ |
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PlayerLogo *logo = &m_Logos[ i ]; |
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if( logo->texture ) |
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{ |
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logo->texture->DecrementReferenceCount(); |
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} |
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} |
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m_Logos.RemoveAll(); |
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} |
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virtual IMaterial *GetMaterial(); |
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protected: |
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virtual void OnLogoBindInternal( int playerindex ); |
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private: |
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IMaterialVar *m_pBaseTextureVar; |
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struct PlayerLogo |
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{ |
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unsigned int crc; |
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ITexture *texture; |
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}; |
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static bool LogoLessFunc( const PlayerLogo& src1, const PlayerLogo& src2 ) |
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{ |
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return src1.crc < src2.crc; |
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} |
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CUtlRBTree< PlayerLogo > m_Logos; |
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ITexture *m_pDefaultTexture; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerLogoProxy::CPlayerLogoProxy() |
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: m_Logos( 0, 0, LogoLessFunc ) |
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{ |
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m_pDefaultTexture = NULL; |
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} |
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#define DEFAULT_DECAL_NAME "decals/YBlood1" |
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bool CPlayerLogoProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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bool found = false; |
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m_pBaseTextureVar = pMaterial->FindVar( "$basetexture", &found ); |
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if ( !found ) |
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return false; |
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m_pDefaultTexture = materials->FindTexture( DEFAULT_DECAL_NAME, TEXTURE_GROUP_DECAL ); |
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if ( IsErrorTexture( m_pDefaultTexture ) ) |
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return false; |
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m_pDefaultTexture->IncrementReferenceCount(); |
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return true; |
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} |
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void CPlayerLogoProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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// Decal's are bound with the player index as the passed in paramter |
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int playerindex = (intp)pC_BaseEntity; |
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if ( playerindex <= 0 ) |
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return; |
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if ( playerindex > gpGlobals->maxClients ) |
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return; |
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if ( !m_pBaseTextureVar ) |
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return; |
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OnLogoBindInternal( playerindex ); |
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} |
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void CPlayerLogoProxy::OnLogoBindInternal( int playerindex ) |
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{ |
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// Find player |
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player_info_t info; |
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engine->GetPlayerInfo( playerindex, &info ); |
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if ( !info.customFiles[0] ) |
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return; |
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// So we don't trash this too hard |
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ITexture *texture = NULL; |
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PlayerLogo logo; |
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logo.crc = (unsigned int)info.customFiles[0]; |
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logo.texture = NULL; |
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int lookup = m_Logos.Find( logo ); |
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if ( lookup == m_Logos.InvalidIndex() ) |
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{ |
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char crcfilename[ 512 ]; |
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char logohex[ 16 ]; |
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Q_binarytohex( (byte *)&info.customFiles[0], sizeof( info.customFiles[0] ), logohex, sizeof( logohex ) ); |
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Q_snprintf( crcfilename, sizeof( crcfilename ), "temp/%s", logohex ); |
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texture = materials->FindTexture( crcfilename, TEXTURE_GROUP_DECAL, false ); |
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if ( texture ) |
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{ |
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// Make sure it doesn't get flushed |
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texture->IncrementReferenceCount(); |
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logo.texture = texture; |
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} |
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m_Logos.Insert( logo ); |
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} |
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else |
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{ |
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texture = m_Logos[ lookup ].texture; |
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} |
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if ( texture ) |
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{ |
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m_pBaseTextureVar->SetTextureValue( texture ); |
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} |
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else if ( m_pDefaultTexture ) |
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{ |
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m_pBaseTextureVar->SetTextureValue( m_pDefaultTexture ); |
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} |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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IMaterial *CPlayerLogoProxy::GetMaterial() |
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{ |
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return m_pBaseTextureVar->GetOwningMaterial(); |
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} |
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EXPOSE_INTERFACE( CPlayerLogoProxy, IMaterialProxy, "PlayerLogo" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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/* @note Tom Bui: This is here for reference, but we don't want people to use it! |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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class CPlayerLogoOnModelProxy : public CPlayerLogoProxy |
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{ |
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public: |
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virtual void OnBind( void *pC_BaseEntity ); |
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}; |
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void CPlayerLogoOnModelProxy::OnBind( void *pC_BaseEntity ) |
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{ |
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if ( pC_BaseEntity ) |
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{ |
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IClientRenderable *pRend = (IClientRenderable *)pC_BaseEntity; |
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C_BaseEntity *pEntity = pRend->GetIClientUnknown()->GetBaseEntity(); |
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if ( pEntity ) |
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{ |
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if ( !pEntity->IsPlayer() ) |
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{ |
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pEntity = pEntity->GetRootMoveParent(); |
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} |
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if ( pEntity && pEntity->IsPlayer() ) |
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{ |
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int iPlayerIndex = pEntity->entindex(); |
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OnLogoBindInternal( iPlayerIndex ); |
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} |
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} |
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} |
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} |
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EXPOSE_INTERFACE( CPlayerLogoOnModelProxy, IMaterialProxy, "PlayerLogoOnModel" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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*/ |