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151 lines
4.9 KiB
151 lines
4.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( PREDICTION_H ) |
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#define PREDICTION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/vector.h" |
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#include "iprediction.h" |
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#include "c_baseplayer.h" |
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#include "cdll_bounded_cvars.h" |
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class CMoveData; |
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class CUserCmd; |
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//----------------------------------------------------------------------------- |
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// Purpose: Implements prediction in the client .dll |
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//----------------------------------------------------------------------------- |
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class CPrediction : public IPrediction |
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{ |
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// Construction |
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public: |
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DECLARE_CLASS_GAMEROOT( CPrediction, IPrediction ); |
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CPrediction( void ); |
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virtual ~CPrediction( void ); |
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virtual void Init( void ); |
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virtual void Shutdown( void ); |
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// Implement IPrediction |
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public: |
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virtual void Update |
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( |
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int startframe, // World update ( un-modded ) most recently received |
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bool validframe, // Is frame data valid |
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int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded) |
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int outgoing_command // Last command (most recent) sent to server (un-modded) |
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); |
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virtual void OnReceivedUncompressedPacket( void ); |
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virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ); |
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virtual void PostEntityPacketReceived( void ); |
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virtual void PostNetworkDataReceived( int commands_acknowledged ); |
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virtual bool InPrediction( void ) const; |
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virtual bool IsFirstTimePredicted( void ) const; |
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#if !defined( NO_ENTITY_PREDICTION ) |
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virtual int GetIncomingPacketNumber( void ) const; |
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#endif |
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float GetIdealPitch( void ) const |
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{ |
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return m_flIdealPitch; |
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} |
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// The engine needs to be able to access a few predicted values |
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virtual void GetViewOrigin( Vector& org ); |
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virtual void SetViewOrigin( Vector& org ); |
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virtual void GetViewAngles( QAngle& ang ); |
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virtual void SetViewAngles( QAngle& ang ); |
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virtual void GetLocalViewAngles( QAngle& ang ); |
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virtual void SetLocalViewAngles( QAngle& ang ); |
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virtual void RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *moveHelper ); |
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// Internal |
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protected: |
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); |
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ); |
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virtual void SetIdealPitch ( C_BasePlayer *player, const Vector& origin, const QAngle& angles, const Vector& viewheight ); |
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void CheckError( int commands_acknowledged ); |
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// Called before and after any movement processing |
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void StartCommand( C_BasePlayer *player, CUserCmd *cmd ); |
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void FinishCommand( C_BasePlayer *player ); |
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// Helpers to call pre and post think for player, and to call think if a think function is set |
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void RunPreThink( C_BasePlayer *player ); |
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void RunThink (C_BasePlayer *ent, double frametime ); |
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void RunPostThink( C_BasePlayer *player ); |
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private: |
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virtual void _Update |
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( |
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bool received_new_world_update, |
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bool validframe, // Is frame data valid |
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int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded) |
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int outgoing_command // Last command (most recent) sent to server (un-modded) |
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); |
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// Actually does the prediction work, returns false if an error occurred |
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bool PerformPrediction( bool received_new_world_update, C_BasePlayer *localPlayer, int incoming_acknowledged, int outgoing_command ); |
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void ShiftIntermediateDataForward( int slots_to_remove, int previous_last_slot ); |
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void RestoreEntityToPredictedFrame( int predicted_frame ); |
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int ComputeFirstCommandToExecute( bool received_new_world_update, int incoming_acknowledged, int outgoing_command ); |
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void DumpEntity( C_BaseEntity *ent, int commands_acknowledged ); |
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void ShutdownPredictables( void ); |
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void ReinitPredictables( void ); |
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void RemoveStalePredictedEntities( int last_command_packet ); |
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void RestoreOriginalEntityState( void ); |
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void RunSimulation( int current_command, float curtime, CUserCmd *cmd, C_BasePlayer *localPlayer ); |
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void Untouch( void ); |
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void StorePredictionResults( int predicted_frame ); |
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bool ShouldDumpEntity( C_BaseEntity *ent ); |
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void SmoothViewOnMovingPlatform( C_BasePlayer *pPlayer, Vector& offset ); |
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#if !defined( NO_ENTITY_PREDICTION ) |
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// Data |
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protected: |
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// Last object the player was standing on |
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CHandle< C_BaseEntity > m_hLastGround; |
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private: |
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bool m_bInPrediction; |
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bool m_bFirstTimePredicted; |
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bool m_bOldCLPredictValue; |
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bool m_bEnginePaused; |
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// Last network origin for local player |
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int m_nPreviousStartFrame; |
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int m_nCommandsPredicted; |
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int m_nServerCommandsAcknowledged; |
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int m_bPreviousAckHadErrors; |
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int m_nIncomingPacketNumber; |
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#endif |
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float m_flIdealPitch; |
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}; |
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extern CPrediction *prediction; |
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#endif // PREDICTION_H
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