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39 lines
902 B
39 lines
902 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//---------------------------------------------------------------------------------------- |
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#include "cbase.h" |
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#include "playerspawncache.h" |
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//-------------------------------------------------------------------------------- |
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/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance() |
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{ |
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static CPlayerSpawnCache s_Instance; |
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return s_Instance; |
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} |
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CPlayerSpawnCache::CPlayerSpawnCache() |
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{ |
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// Clear the cache |
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Reset(); |
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// The only event we care about |
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ListenForGameEvent( "game_newmap" ); |
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} |
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void CPlayerSpawnCache::Reset() |
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{ |
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V_memset( &m_Data, 0, sizeof( m_Data ) ); |
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} |
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void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent ) |
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{ |
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// On new map, clear the cache |
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if ( FStrEq( pEvent->GetName(), "game_newmap" ) ) |
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{ |
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Reset(); |
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} |
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} |
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//--------------------------------------------------------------------------------
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