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44 lines
1.0 KiB
44 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PLAYERANDOBJECTENUMERATOR_H |
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#define PLAYERANDOBJECTENUMERATOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "utlvector.h" |
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#include "ehandle.h" |
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#include "ispatialpartition.h" |
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class C_BaseEntity; |
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class C_BasePlayer; |
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// Enumator class for finding other players and objects close to the |
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// local player |
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class CPlayerAndObjectEnumerator : public IPartitionEnumerator |
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{ |
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DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator ); |
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public: |
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//Forced constructor |
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CPlayerAndObjectEnumerator( float radius ); |
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//Actual work code |
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ); |
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int GetObjectCount(); |
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C_BaseEntity *GetObject( int index ); |
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public: |
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//Data members |
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float m_flRadiusSquared; |
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CUtlVector< CHandle< C_BaseEntity > > m_Objects; |
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C_BasePlayer *m_pLocal; |
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}; |
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#endif // PLAYERANDOBJECTENUMERATOR_H
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