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533 lines
15 KiB
533 lines
15 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "particles_simple.h" |
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#include "env_wind_shared.h" |
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#include "KeyValues.h" |
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#include "toolframework_client.h" |
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#include "toolframework/itoolframework.h" |
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#include "vstdlib/IKeyValuesSystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Used for debugging to make sure all particle effects get freed when we exit. |
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CUtlLinkedList<CParticleEffect*,int> g_ParticleEffects; |
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class CEffectChecker |
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{ |
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public: |
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~CEffectChecker() |
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{ |
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Assert( g_ParticleEffects.Count() == 0 ); |
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} |
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} g_EffectChecker; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CParticleEffect::CParticleEffect( const char *pName ) |
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{ |
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m_pDebugName = pName; |
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m_vSortOrigin.Init(); |
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m_Flags = FLAG_ALLOCATED; |
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m_nToolParticleEffectId = TOOLPARTICLESYSTEMID_INVALID; |
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m_RefCount = 0; |
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m_bSimulate = true; |
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ParticleMgr()->AddEffect( &m_ParticleEffect, this ); |
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#if defined( _DEBUG ) |
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g_ParticleEffects.AddToTail( this ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CParticleEffect::~CParticleEffect( void ) |
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{ |
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#if defined( _DEBUG ) |
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int index = g_ParticleEffects.Find( this ); |
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Assert( g_ParticleEffects.IsValidIndex(index) ); |
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g_ParticleEffects.Remove( index ); |
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#endif |
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// HACKHACK: Prevent re-entering the destructor, clear m_Flags. |
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// For some reason we'll get a callback into NotifyRemove() after being deleted! |
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// Investigate dangling pointer |
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m_Flags = 0; |
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#if !defined( _XBOX ) |
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if ( ( m_nToolParticleEffectId != TOOLPARTICLESYSTEMID_INVALID ) && clienttools->IsInRecordingMode() ) |
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{ |
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KeyValues *msg = new KeyValues( "OldParticleSystem_Destroy" ); |
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msg->SetInt( "id", m_nToolParticleEffectId ); |
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msg->SetFloat( "time", gpGlobals->curtime ); |
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); |
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m_nToolParticleEffectId = TOOLPARTICLESYSTEMID_INVALID; |
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} |
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#endif |
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} |
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void CParticleEffect::SetDynamicallyAllocated( bool bDynamic ) |
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{ |
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if( bDynamic ) |
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m_Flags |= FLAG_ALLOCATED; |
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else |
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m_Flags &= ~FLAG_ALLOCATED; |
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} |
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int CParticleEffect::IsReleased() |
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{ |
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return m_RefCount == 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CParticleEffect::AddRef() |
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{ |
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++m_RefCount; |
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} |
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void CParticleEffect::Release() |
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{ |
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Assert( m_RefCount > 0 ); |
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--m_RefCount; |
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// If all the particles are already gone, delete ourselves now. |
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// If there are still particles, wait for the last NotifyDestroyParticle. |
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if ( m_RefCount == 0 ) |
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{ |
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if ( m_Flags & FLAG_ALLOCATED ) |
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{ |
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if ( m_ParticleEffect.GetNumActiveParticles() == 0 ) |
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{ |
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m_ParticleEffect.SetRemoveFlag(); |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &vSortOrigin - |
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//----------------------------------------------------------------------------- |
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const Vector &CParticleEffect::GetSortOrigin() |
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{ |
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Assert(m_vSortOrigin.IsValid()); |
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return m_vSortOrigin; |
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} |
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const char *CParticleEffect::GetEffectName() |
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{ |
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return m_pDebugName; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : pParticle - |
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//----------------------------------------------------------------------------- |
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void CParticleEffect::NotifyDestroyParticle( Particle* pParticle ) |
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{ |
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// Go away if we're released and there are no more particles. |
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if( m_ParticleEffect.GetNumActiveParticles() == 0 && IsReleased() && (m_Flags & FLAG_ALLOCATED) && !(m_Flags & FLAG_DONT_REMOVE) ) |
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{ |
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m_ParticleEffect.SetRemoveFlag(); |
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} |
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} |
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void CParticleEffect::Update( float flTimeDelta ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CParticleEffect::NotifyRemove() |
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{ |
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if( m_Flags & FLAG_ALLOCATED ) |
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{ |
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Assert( IsReleased() ); |
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delete this; |
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} |
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} |
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void CParticleEffect::SetSortOrigin( const Vector &vSortOrigin ) |
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{ |
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if ( GetBinding().GetAutoUpdateBBox() ) |
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{ |
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if ( m_ParticleEffect.EnlargeBBoxToContain( vSortOrigin ) ) |
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{ |
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m_vSortOrigin = vSortOrigin; |
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} |
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} |
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else |
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{ |
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// If not auto-updating bbox, don't change the bbox, just set the sort origin. |
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m_vSortOrigin = vSortOrigin; |
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} |
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} |
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void CParticleEffect::SetParticleCullRadius( float radius ) |
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{ |
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m_ParticleEffect.SetParticleCullRadius( radius ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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// Output : PMaterialHandle |
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//----------------------------------------------------------------------------- |
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PMaterialHandle CParticleEffect::GetPMaterial(const char *name) |
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{ |
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return m_ParticleEffect.FindOrAddMaterial(name); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : particleSize - |
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// material - |
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// Output : SimpleParticle |
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//----------------------------------------------------------------------------- |
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Particle *CParticleEffect::AddParticle( unsigned int particleSize, PMaterialHandle material, const Vector &origin ) |
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{ |
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// If you get here, then you must call SetSortOrigin before adding particles. |
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Assert( m_vSortOrigin.IsValid() ); |
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Particle *pParticle = (Particle *) m_ParticleEffect.AddParticle( particleSize, material ); |
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if( pParticle == NULL ) |
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return NULL; |
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pParticle->m_Pos = origin; |
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return pParticle; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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REGISTER_EFFECT_USING_CREATE( CSimpleEmitter ); |
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CSimpleEmitter::CSimpleEmitter( const char *pDebugName ) : CParticleEffect( pDebugName ) |
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{ |
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m_flNearClipMin = 16.0f; |
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m_flNearClipMax = 64.0f; |
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} |
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CSimpleEmitter::~CSimpleEmitter() |
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{ |
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} |
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CSmartPtr<CSimpleEmitter> CSimpleEmitter::Create( const char *pDebugName ) |
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{ |
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CSimpleEmitter *pRet = new CSimpleEmitter( pDebugName ); |
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pRet->SetDynamicallyAllocated( true ); |
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return pRet; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set the internal near clip range for this particle system |
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// Input : nearClipMin - beginning of clip range |
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// nearClipMax - end of clip range |
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//----------------------------------------------------------------------------- |
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void CSimpleEmitter::SetNearClip( float nearClipMin, float nearClipMax ) |
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{ |
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m_flNearClipMin = nearClipMin; |
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m_flNearClipMax = nearClipMax; |
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} |
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SimpleParticle* CSimpleEmitter::AddSimpleParticle( |
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PMaterialHandle hMaterial, |
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const Vector &vOrigin, |
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float flDieTime, |
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unsigned char uchSize ) |
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{ |
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SimpleParticle *pRet = (SimpleParticle*)AddParticle( sizeof( SimpleParticle ), hMaterial, vOrigin ); |
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if ( pRet ) |
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{ |
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pRet->m_Pos = vOrigin; |
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pRet->m_vecVelocity.Init(); |
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pRet->m_flRoll = 0; |
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pRet->m_flRollDelta = 0; |
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pRet->m_flLifetime = 0; |
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pRet->m_flDieTime = flDieTime; |
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pRet->m_uchColor[0] = pRet->m_uchColor[1] = pRet->m_uchColor[2] = 0; |
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pRet->m_uchStartAlpha = pRet->m_uchEndAlpha = 255; |
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pRet->m_uchStartSize = pRet->m_uchEndSize = uchSize; |
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pRet->m_iFlags = 0; |
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} |
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return pRet; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : fTimeDelta - |
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// Output : float |
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//----------------------------------------------------------------------------- |
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float CSimpleEmitter::UpdateAlpha( const SimpleParticle *pParticle ) |
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{ |
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return (pParticle->m_uchStartAlpha/255.0f) + ( (float)(pParticle->m_uchEndAlpha/255.0f) - (float)(pParticle->m_uchStartAlpha/255.0f) ) * (pParticle->m_flLifetime / pParticle->m_flDieTime); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : fTimeDelta - |
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// Output : float |
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//----------------------------------------------------------------------------- |
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float CSimpleEmitter::UpdateScale( const SimpleParticle *pParticle ) |
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{ |
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return (float)pParticle->m_uchStartSize + ( (float)pParticle->m_uchEndSize - (float)pParticle->m_uchStartSize ) * (pParticle->m_flLifetime / pParticle->m_flDieTime); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : fTimeDelta - |
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// Output : Vector |
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//----------------------------------------------------------------------------- |
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#define WIND_ACCEL 50 |
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void CSimpleEmitter::UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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if (pParticle->m_iFlags & SIMPLE_PARTICLE_FLAG_WINDBLOWN) |
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{ |
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Vector vecWind; |
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GetWindspeedAtTime( gpGlobals->curtime, vecWind ); |
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for ( int i = 0 ; i < 2 ; i++ ) |
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{ |
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if ( pParticle->m_vecVelocity[i] < vecWind[i] ) |
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{ |
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pParticle->m_vecVelocity[i] += ( timeDelta * WIND_ACCEL ); |
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// clamp |
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if ( pParticle->m_vecVelocity[i] > vecWind[i] ) |
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pParticle->m_vecVelocity[i] = vecWind[i]; |
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} |
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else if (pParticle->m_vecVelocity[i] > vecWind[i] ) |
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{ |
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pParticle->m_vecVelocity[i] -= ( timeDelta * WIND_ACCEL ); |
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// clamp. |
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if ( pParticle->m_vecVelocity[i] < vecWind[i] ) |
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pParticle->m_vecVelocity[i] = vecWind[i]; |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : fTimeDelta - |
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// Output : float |
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//----------------------------------------------------------------------------- |
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float CSimpleEmitter::UpdateRoll( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; |
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return pParticle->m_flRoll; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pParticle - |
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// timeDelta - |
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//----------------------------------------------------------------------------- |
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Vector CSimpleEmitter::UpdateColor( const SimpleParticle *pParticle ) |
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{ |
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static Vector cColor; |
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cColor[0] = pParticle->m_uchColor[0] / 255.0f; |
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cColor[1] = pParticle->m_uchColor[1] / 255.0f; |
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cColor[2] = pParticle->m_uchColor[2] / 255.0f; |
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return cColor; |
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} |
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void CSimpleEmitter::SimulateParticles( CParticleSimulateIterator *pIterator ) |
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{ |
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float timeDelta = pIterator->GetTimeDelta(); |
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SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst(); |
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while ( pParticle ) |
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{ |
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//Update velocity |
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UpdateVelocity( pParticle, timeDelta ); |
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pParticle->m_Pos += pParticle->m_vecVelocity * timeDelta; |
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//Should this particle die? |
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pParticle->m_flLifetime += timeDelta; |
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UpdateRoll( pParticle, timeDelta ); |
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if ( pParticle->m_flLifetime >= pParticle->m_flDieTime ) |
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pIterator->RemoveParticle( pParticle ); |
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pParticle = (SimpleParticle*)pIterator->GetNext(); |
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} |
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} |
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void CSimpleEmitter::RenderParticles( CParticleRenderIterator *pIterator ) |
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{ |
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const SimpleParticle *pParticle = (const SimpleParticle *)pIterator->GetFirst(); |
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while ( pParticle ) |
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{ |
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//Render |
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Vector tPos; |
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TransformParticle( ParticleMgr()->GetModelView(), pParticle->m_Pos, tPos ); |
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float sortKey = (int) tPos.z; |
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//Render it |
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RenderParticle_ColorSizeAngle( |
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pIterator->GetParticleDraw(), |
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tPos, |
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UpdateColor( pParticle ), |
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UpdateAlpha( pParticle ) * GetAlphaDistanceFade( tPos, m_flNearClipMin, m_flNearClipMax ), |
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UpdateScale( pParticle ), |
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pParticle->m_flRoll |
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); |
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pParticle = (const SimpleParticle *)pIterator->GetNext( sortKey ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : state - |
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//----------------------------------------------------------------------------- |
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void CSimpleEmitter::SetDrawBeforeViewModel( bool state ) |
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{ |
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m_ParticleEffect.SetDrawBeforeViewModel( state ); |
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} |
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//================================================== |
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// Particle Library |
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//================================================== |
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CEmberEffect::CEmberEffect( const char *pDebugName ) : CSimpleEmitter( pDebugName ) |
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{ |
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} |
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CSmartPtr<CEmberEffect> CEmberEffect::Create( const char *pDebugName ) |
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{ |
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CEmberEffect *pRet = new CEmberEffect( pDebugName ); |
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pRet->SetDynamicallyAllocated( true ); |
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return pRet; |
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} |
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void CEmberEffect::UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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float speed = VectorNormalize( pParticle->m_vecVelocity ); |
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Vector offset; |
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speed -= ( 12.0f * timeDelta ); |
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offset.Random( -0.125f, 0.125f ); |
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pParticle->m_vecVelocity += offset; |
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VectorNormalize( pParticle->m_vecVelocity ); |
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pParticle->m_vecVelocity *= speed; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pParticle - |
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// timeDelta - |
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//----------------------------------------------------------------------------- |
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Vector CEmberEffect::UpdateColor( const SimpleParticle *pParticle ) |
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{ |
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Vector color; |
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float ramp = 1.0f - ( pParticle->m_flLifetime / pParticle->m_flDieTime ); |
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color[0] = ( (float) pParticle->m_uchColor[0] * ramp ) / 255.0f; |
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color[1] = ( (float) pParticle->m_uchColor[1] * ramp ) / 255.0f; |
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color[2] = ( (float) pParticle->m_uchColor[2] * ramp ) / 255.0f; |
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return color; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pParticle - |
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// timeDelta - |
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// Output : float |
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//----------------------------------------------------------------------------- |
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CFireSmokeEffect::CFireSmokeEffect( const char *pDebugName ) : CSimpleEmitter( pDebugName ) |
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{ |
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} |
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CSmartPtr<CFireSmokeEffect> CFireSmokeEffect::Create( const char *pDebugName ) |
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{ |
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CFireSmokeEffect *pRet = new CFireSmokeEffect( pDebugName ); |
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pRet->SetDynamicallyAllocated( true ); |
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return pRet; |
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} |
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float CFireSmokeEffect::UpdateAlpha( const SimpleParticle *pParticle ) |
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{ |
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return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pParticle - |
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// timeDelta - |
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//----------------------------------------------------------------------------- |
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void CFireSmokeEffect::UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pParticle - |
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// timeDelta - |
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// Output : Vector |
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//----------------------------------------------------------------------------- |
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CFireParticle::CFireParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) |
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{ |
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} |
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CSmartPtr<CFireParticle> CFireParticle::Create( const char *pDebugName ) |
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{ |
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CFireParticle *pRet = new CFireParticle( pDebugName ); |
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pRet->SetDynamicallyAllocated( true ); |
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return pRet; |
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} |
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Vector CFireParticle::UpdateColor( const SimpleParticle *pParticle ) |
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{ |
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for ( int i = 0; i < 3; i++ ) |
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{ |
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//FIXME: This is frame dependant... but I don't want to store off start/end colors yet |
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//pParticle->m_uchColor[i] = MAX( 0, pParticle->m_uchColor[i]-2 ); |
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} |
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return CSimpleEmitter::UpdateColor( pParticle ); |
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}
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