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66 lines
1.6 KiB
66 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( SIMPLE3D_H ) |
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#define SIMPLE3D_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "particles_simple.h" |
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#include "particle_collision.h" |
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// Particle3D |
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class Particle3D : public Particle |
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{ |
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public: |
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Vector m_vecVelocity; |
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QAngle m_vAngles; |
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float m_flAngSpeed; // Is same on all axis |
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// NOTE: This particle already takes the full 64-bytes. So fade over a hardcoded 2 seconds instead of the entire lifetime |
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float GetFadeFraction() const { return m_flLifeRemaining >= 2.0f ? 1 : (m_flLifeRemaining * 0.5f); } |
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bool IsDead() const { return m_flLifeRemaining >= 0 ? false : true; } |
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float m_flLifeRemaining; // How long it lives for. |
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public: |
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byte m_uchFrontColor[3]; |
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byte m_uchSize; |
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byte m_uchBackColor[3]; |
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byte m_pad; // Pad to 8 bytes. |
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}; |
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// |
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// CSimple3DEmitter |
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// |
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class CSimple3DEmitter : public CSimpleEmitter |
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{ |
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public: |
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CSimple3DEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} |
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static CSmartPtr<CSimple3DEmitter> Create( const char *pDebugName ); |
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virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
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CParticleCollision m_ParticleCollision; |
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private: |
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CSimple3DEmitter( const CSimple3DEmitter & ); |
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}; |
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#endif //SIMPLE3D_H
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