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32 lines
1.0 KiB
32 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H |
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#define NETWORKSTRINGTABLE_CLIENTDLL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "networkstringtabledefs.h" |
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extern INetworkStringTableContainer *networkstringtable; |
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// String tables used by the client DLL |
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// (see InstallStringTableCallback for where they're initialized) |
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extern INetworkStringTable *g_StringTableVguiScreen; |
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extern INetworkStringTable *g_StringTableEffectDispatch; |
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extern INetworkStringTable *g_StringTableMaterials; |
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extern INetworkStringTable *g_pStringTableInfoPanel; |
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extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; |
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extern INetworkStringTable *g_pStringTableServerMapCycle; |
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#ifdef TF_CLIENT_DLL |
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extern INetworkStringTable *g_pStringTableServerPopFiles; |
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extern INetworkStringTable *g_pStringTableServerMapCycleMvM; |
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#endif |
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#endif // NETWORKSTRINGTABLE_CLIENTDLL_H
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