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54 lines
1.8 KiB
54 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( IVIEWEFFECTS_H ) |
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#define IVIEWEFFECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class Vector; |
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class QAngle; |
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class bf_read; |
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//----------------------------------------------------------------------------- |
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// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake |
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//----------------------------------------------------------------------------- |
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abstract_class IViewEffects |
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{ |
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public: |
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// Initialize subsystem |
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virtual void Init( void ) = 0; |
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// Initialize after each level change |
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virtual void LevelInit( void ) = 0; |
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// Called each frame to determine the current view fade parameters ( color and alpha ) |
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virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0; |
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// Apply directscreen shake |
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virtual void Shake( ScreenShake_t &data ) = 0; |
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// Apply direct screen fade |
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virtual void Fade( ScreenFade_t &data ) = 0; |
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// Clear all permanent fades in our fade list |
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virtual void ClearPermanentFades( void ) = 0; |
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// Clear all fades in our fade list |
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virtual void ClearAllFades( void ) = 0; |
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// Compute screen shake values for this frame |
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virtual void CalcShake( void ) = 0; |
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// Apply those values to the passed in vector(s). |
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virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0; |
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// Save / Restore |
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virtual void Save( ISave *pSave ) = 0; |
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virtual void Restore( IRestore *pRestore, bool ) = 0; |
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}; |
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extern IViewEffects *vieweffects; |
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#endif // IVIEWEFFECTS_H
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