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31 lines
763 B
31 lines
763 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ICLASSMAP_H |
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#define ICLASSMAP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class C_BaseEntity; |
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typedef C_BaseEntity* (*DISPATCHFUNCTION)( void ); |
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abstract_class IClassMap |
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{ |
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public: |
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virtual ~IClassMap() {} |
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virtual void Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 ) = 0; |
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virtual char const *Lookup( const char *classname ) = 0; |
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virtual C_BaseEntity *CreateEntity( const char *mapname ) = 0; |
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virtual int GetClassSize( const char *classname ) = 0; |
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}; |
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extern IClassMap& GetClassMap(); |
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#endif // ICLASSMAP_H
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