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107 lines
2.5 KiB
107 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "iclientmode.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui/ISurface.h> |
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#include <vgui_controls/Panel.h> |
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#include "hud_crosshair.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudWeapon : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel ); |
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public: |
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CHudWeapon( const char *pElementName ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint( void ); |
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virtual void PerformLayout(); |
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private: |
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CHudCrosshair *m_pCrosshair; |
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}; |
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DECLARE_HUDELEMENT( CHudWeapon ); |
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CHudWeapon::CHudWeapon( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_pCrosshair = NULL; |
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SetHiddenBits( HIDEHUD_WEAPONSELECTION ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *scheme - |
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//----------------------------------------------------------------------------- |
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void CHudWeapon::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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m_pCrosshair = GET_HUDELEMENT( CHudCrosshair ); |
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//Assert( m_pCrosshair ); |
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} |
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//----------------------------------------------------------------------------- |
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// Performs layout |
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//----------------------------------------------------------------------------- |
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void CHudWeapon::PerformLayout() |
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{ |
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BaseClass::PerformLayout(); |
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vgui::Panel *pParent = GetParent(); |
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int w, h; |
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pParent->GetSize( w, h ); |
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SetPos( 0, 0 ); |
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SetSize( w, h ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudWeapon::Paint( void ) |
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{ |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( !player ) |
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return; |
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MDLCACHE_CRITICAL_SECTION(); |
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C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon(); |
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if ( pWeapon ) |
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{ |
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pWeapon->Redraw(); |
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} |
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else |
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{ |
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if ( m_pCrosshair ) |
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{ |
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m_pCrosshair->ResetCrosshair(); |
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} |
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} |
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}
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