You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
496 lines
14 KiB
496 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "hudelement.h" |
|
#include <vgui_controls/Panel.h> |
|
#include <vgui/ISurface.h> |
|
#include <vgui/ILocalize.h> |
|
#include "c_baseplayer.h" |
|
#include "voice_status.h" |
|
#include "clientmode_shared.h" |
|
#include "c_playerresource.h" |
|
#include "voice_common.h" |
|
#include "vgui_avatarimage.h" |
|
|
|
ConVar *sv_alltalk = NULL; |
|
|
|
//============================================================================= |
|
// Icon for the local player using voice |
|
//============================================================================= |
|
class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel |
|
{ |
|
public: |
|
DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel ); |
|
|
|
CHudVoiceSelfStatus( const char *name ); |
|
|
|
virtual bool ShouldDraw(); |
|
virtual void Paint(); |
|
virtual void VidInit(); |
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
|
|
|
private: |
|
CHudTexture *m_pVoiceIcon; |
|
|
|
Color m_clrIcon; |
|
}; |
|
|
|
|
|
DECLARE_HUDELEMENT( CHudVoiceSelfStatus ); |
|
|
|
|
|
CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) : |
|
vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName ) |
|
{ |
|
SetParent( g_pClientMode->GetViewport() ); |
|
|
|
m_pVoiceIcon = NULL; |
|
|
|
SetHiddenBits( 0 ); |
|
|
|
m_clrIcon = Color(255,255,255,255); |
|
} |
|
|
|
void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
|
|
#ifdef HL2MP |
|
SetBgColor( Color( 0, 0, 0, 0 ) ); |
|
#endif |
|
} |
|
|
|
void CHudVoiceSelfStatus::VidInit( void ) |
|
{ |
|
m_pVoiceIcon = gHUD.GetIcon( "voice_self" ); |
|
} |
|
|
|
bool CHudVoiceSelfStatus::ShouldDraw() |
|
{ |
|
return GetClientVoiceMgr()->IsLocalPlayerSpeaking(); |
|
} |
|
|
|
void CHudVoiceSelfStatus::Paint() |
|
{ |
|
if( !m_pVoiceIcon ) |
|
return; |
|
|
|
int x, y, w, h; |
|
GetBounds( x, y, w, h ); |
|
|
|
m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); |
|
} |
|
|
|
|
|
//============================================================================= |
|
// Icons for other players using voice |
|
//============================================================================= |
|
class CHudVoiceStatus : public CHudElement, public vgui::Panel |
|
{ |
|
public: |
|
DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel ); |
|
|
|
CHudVoiceStatus( const char *name ); |
|
~CHudVoiceStatus( void ); |
|
|
|
virtual bool ShouldDraw(); |
|
virtual void Paint(); |
|
virtual void VidInit(); |
|
virtual void Init(); |
|
virtual void OnThink(); |
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
|
|
|
protected: |
|
void ClearActiveList(); |
|
int FindActiveSpeaker( int playerId ); |
|
|
|
private: |
|
CHudTexture *m_pVoiceIcon; |
|
int m_iDeadImageID; |
|
|
|
Color m_clrIcon; |
|
|
|
struct ActiveSpeaker |
|
{ |
|
int playerId; |
|
CAvatarImage* pAvatar; |
|
bool bSpeaking; |
|
float fAlpha; |
|
}; |
|
|
|
CUtlLinkedList< ActiveSpeaker > m_SpeakingList; |
|
// CUtlLinkedList< CAvatarImagePanel* > m_SpeakingListAvatar; |
|
|
|
CPanelAnimationVar( vgui::HFont, m_NameFont, "Default", "Default" ); |
|
|
|
CPanelAnimationVarAliasType( float, item_tall, "item_tall", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, item_wide, "item_wide", "160", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( bool, show_avatar, "show_avatar", "0", "bool" ); |
|
CPanelAnimationVarAliasType( bool, show_friend, "show_friend", "1", "bool" ); |
|
CPanelAnimationVarAliasType( float, avatar_ypos, "avatar_ypos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, avatar_xpos, "avatar_xpos", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, avatar_tall, "avatar_tall", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, avatar_wide, "avatar_wide", "16", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( bool, show_voice_icon, "show_voice_icon", "1", "bool" ); |
|
CPanelAnimationVarAliasType( float, voice_icon_ypos, "icon_ypos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, voice_icon_xpos, "icon_xpos", "24", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, voice_icon_tall, "icon_tall", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, voice_icon_wide, "icon_wide", "16", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( bool, show_dead_icon, "show_dead_icon", "1", "bool" ); |
|
CPanelAnimationVarAliasType( float, dead_icon_ypos, "dead_ypos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, dead_icon_xpos, "dead_xpos", "0", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, dead_icon_tall, "dead_tall", "16", "proportional_float" ); |
|
CPanelAnimationVarAliasType( float, dead_icon_wide, "dead_wide", "16", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "40", "proportional_float" ); |
|
|
|
CPanelAnimationVarAliasType( float, fade_in_time, "fade_in_time", "0.0", "float" ); |
|
CPanelAnimationVarAliasType( float, fade_out_time, "fade_out_time", "0.0", "float" ); |
|
}; |
|
|
|
|
|
DECLARE_HUDELEMENT( CHudVoiceStatus ); |
|
|
|
|
|
CHudVoiceStatus::CHudVoiceStatus( const char *pName ) : |
|
vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName ) |
|
{ |
|
SetParent( g_pClientMode->GetViewport() ); |
|
|
|
m_pVoiceIcon = NULL; |
|
|
|
SetHiddenBits( 0 ); |
|
|
|
m_clrIcon = Color(255,255,255,255); |
|
|
|
m_iDeadImageID = surface()->DrawGetTextureId( "hud/leaderboard_dead" ); |
|
if ( m_iDeadImageID == -1 ) // we didn't find it, so create a new one |
|
{ |
|
m_iDeadImageID = surface()->CreateNewTextureID(); |
|
surface()->DrawSetTextureFile( m_iDeadImageID, "hud/leaderboard_dead", true, false ); |
|
} |
|
} |
|
|
|
CHudVoiceStatus::~CHudVoiceStatus() |
|
{ |
|
ClearActiveList(); |
|
} |
|
|
|
void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
|
|
#ifdef HL2MP |
|
SetBgColor( Color( 0, 0, 0, 0 ) ); |
|
#endif |
|
} |
|
|
|
void CHudVoiceStatus::Init( void ) |
|
{ |
|
ClearActiveList(); |
|
} |
|
|
|
void CHudVoiceStatus::VidInit( void ) |
|
{ |
|
m_pVoiceIcon = gHUD.GetIcon( "voice_player" ); |
|
} |
|
|
|
void CHudVoiceStatus::OnThink( void ) |
|
{ |
|
for ( int iPlayerIndex=1; iPlayerIndex<=gpGlobals->maxClients; iPlayerIndex++ ) |
|
{ |
|
int activeSpeakerIndex = FindActiveSpeaker(iPlayerIndex); |
|
bool bSpeaking = GetClientVoiceMgr()->IsPlayerSpeaking(iPlayerIndex); |
|
|
|
if (activeSpeakerIndex != m_SpeakingList.InvalidIndex() ) |
|
{ |
|
// update their speaking status |
|
m_SpeakingList[activeSpeakerIndex].bSpeaking = bSpeaking; |
|
} |
|
else |
|
{ |
|
//============================================================================= |
|
// HPE_BEGIN: |
|
// [Forrest] Don't use UTIL_PlayerByIndex here. It may be null for some players when |
|
// a match starts because the server only passes full player info as it affects |
|
// the client. |
|
//============================================================================= |
|
// if they are talking and not in the list, add them to the end |
|
if( bSpeaking ) |
|
{ |
|
ActiveSpeaker activeSpeaker; |
|
activeSpeaker.playerId = iPlayerIndex; |
|
activeSpeaker.bSpeaking = true; |
|
activeSpeaker.fAlpha = 0.0f; |
|
activeSpeaker.pAvatar = NULL; |
|
|
|
//============================================================================= |
|
// HPE_BEGIN: |
|
// [pfreese] If a player is now talking set up their avatar |
|
//============================================================================= |
|
|
|
activeSpeaker.pAvatar = new CAvatarImage(); |
|
#ifdef CSTRIKE_DLL |
|
// [jpaquin] this allows counter strike to display default avatars for bots. It can't be a virtual function on |
|
// C_BasePlayer because there would be no way to get a game specific default image if the player is null. |
|
extern vgui::IImage* GetDefaultAvatarImage( C_BasePlayer *pPlayer ); |
|
activeSpeaker.pAvatar->SetDefaultImage( GetDefaultAvatarImage( UTIL_PlayerByIndex( activeSpeaker.playerId ) ) ); |
|
#endif |
|
activeSpeaker.pAvatar->SetDrawFriend(show_friend); |
|
player_info_t pi; |
|
if ( engine->GetPlayerInfo( iPlayerIndex, &pi ) ) |
|
{ |
|
if ( steamapicontext != NULL && steamapicontext->SteamUtils() != NULL ) |
|
{ |
|
CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual ); |
|
activeSpeaker.pAvatar->SetAvatarSteamID(steamIDForPlayer, k_EAvatarSize32x32); |
|
} |
|
} |
|
|
|
activeSpeaker.pAvatar->SetAvatarSize( avatar_wide, avatar_tall); |
|
|
|
//============================================================================= |
|
// HPE_END |
|
//============================================================================= |
|
|
|
m_SpeakingList.AddToTail(activeSpeaker); |
|
} |
|
//============================================================================= |
|
// HPE_END |
|
//============================================================================= |
|
} |
|
} |
|
|
|
float fTime = gpGlobals->frametime; |
|
|
|
for ( int i = m_SpeakingList.Head(); i != m_SpeakingList.InvalidIndex(); ) |
|
{ |
|
ActiveSpeaker& activeSpeaker = m_SpeakingList[i]; |
|
|
|
if (activeSpeaker.bSpeaking) |
|
{ |
|
if ( fade_in_time > 0.0f ) |
|
{ |
|
activeSpeaker.fAlpha += fTime / fade_in_time; |
|
if ( activeSpeaker.fAlpha > 1.0f ) |
|
activeSpeaker.fAlpha = 1.0f; |
|
} |
|
else |
|
{ |
|
activeSpeaker.fAlpha = 1.0f; |
|
} |
|
} |
|
else |
|
{ |
|
if ( fade_out_time > 0.0f ) |
|
{ |
|
activeSpeaker.fAlpha -= fTime / fade_out_time; |
|
} |
|
else |
|
{ |
|
activeSpeaker.fAlpha = 0.0f; |
|
} |
|
|
|
if ( activeSpeaker.fAlpha <= 0.0f ) |
|
{ |
|
// completely faded, remove them them from the list |
|
delete activeSpeaker.pAvatar; |
|
int iNext = m_SpeakingList.Next(i); |
|
m_SpeakingList.Remove(i); |
|
i = iNext; |
|
continue; |
|
} |
|
} |
|
i = m_SpeakingList.Next(i); |
|
} |
|
} |
|
|
|
bool CHudVoiceStatus::ShouldDraw() |
|
{ |
|
if ( IsInFreezeCam() == true ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
void CHudVoiceStatus::Paint() |
|
{ |
|
if( !m_pVoiceIcon ) |
|
return; |
|
|
|
int x, y, w, h; |
|
GetBounds( x, y, w, h ); |
|
|
|
// Heights to draw the current voice item at |
|
int ypos = h - item_tall; |
|
|
|
int length = m_SpeakingList.Count(); |
|
|
|
int iFontHeight = 0; |
|
|
|
if( length > 0 ) |
|
{ |
|
surface()->DrawSetTextFont( m_NameFont ); |
|
surface()->DrawSetTextColor( Color(255,255,255,255) ); |
|
iFontHeight = surface()->GetFontTall( m_NameFont ); |
|
} |
|
|
|
if ( !sv_alltalk ) |
|
sv_alltalk = cvar->FindVar( "sv_alltalk" ); |
|
|
|
//draw everyone in the list! |
|
FOR_EACH_LL(m_SpeakingList, i) |
|
{ |
|
int playerId = m_SpeakingList[i].playerId; |
|
bool bIsAlive = g_PR->IsAlive( playerId ); |
|
|
|
float oldAlphaMultiplier = surface()->DrawGetAlphaMultiplier(); |
|
surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier * m_SpeakingList[i].fAlpha); |
|
|
|
Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerId) : TEAM_UNASSIGNED ); |
|
|
|
c[3] = 128; |
|
|
|
const char *pName = g_PR ? g_PR->GetPlayerName(playerId) : "unknown"; |
|
wchar_t szconverted[ 64 ]; |
|
|
|
// Add the location, if any |
|
bool usedLocation = false; |
|
if ( sv_alltalk && !sv_alltalk->GetBool() ) |
|
{ |
|
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerId ); |
|
if ( pPlayer ) |
|
{ |
|
const char *asciiLocation = pPlayer->GetLastKnownPlaceName(); |
|
if ( asciiLocation && *asciiLocation ) |
|
{ |
|
const wchar_t *unicodeLocation = g_pVGuiLocalize->Find( asciiLocation ); |
|
if ( unicodeLocation && *unicodeLocation ) |
|
{ |
|
wchar_t *formatStr = g_pVGuiLocalize->Find( "#Voice_UseLocation" ); |
|
if ( formatStr ) |
|
{ |
|
wchar_t unicodeName[ 64 ]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) ); |
|
|
|
g_pVGuiLocalize->ConstructString( szconverted, sizeof( szconverted ), |
|
formatStr, 2, unicodeName, unicodeLocation ); |
|
|
|
usedLocation = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( !usedLocation ) |
|
{ |
|
g_pVGuiLocalize->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) ); |
|
} |
|
|
|
// Draw the item background |
|
surface()->DrawSetColor( c ); |
|
surface()->DrawFilledRect( 0, ypos, item_wide, ypos + item_tall ); |
|
|
|
if ( show_dead_icon && bIsAlive == false && m_iDeadImageID != -1 ) |
|
{ |
|
// draw background for dead icon |
|
// surface()->DrawFilledRect(dead_icon_xpos, ypos, 0, ypos + dead_icon_tall); |
|
|
|
Vertex_t vert[4]; |
|
float uv1 = 0.0f; |
|
float uv2 = 1.0f; |
|
|
|
// Draw the dead material |
|
surface()->DrawSetTexture( m_iDeadImageID ); |
|
|
|
vert[0].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos ), Vector2D( uv1, uv1 ) ); |
|
vert[1].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos ), Vector2D( uv2, uv1 ) ); |
|
vert[2].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv2, uv2 ) ); |
|
vert[3].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv1, uv2 ) ); |
|
|
|
surface()->DrawSetColor(COLOR_WHITE); |
|
surface()->DrawTexturedPolygon( 4, vert ); |
|
} |
|
|
|
//============================================================================= |
|
// HPE_BEGIN: |
|
// [pfreese] Draw the avatar for the given player |
|
//============================================================================= |
|
|
|
// Draw the players icon |
|
if (show_avatar && m_SpeakingList[i].pAvatar) |
|
{ |
|
m_SpeakingList[i].pAvatar->SetPos( avatar_xpos, ypos + avatar_ypos ); |
|
m_SpeakingList[i].pAvatar->Paint(); |
|
} |
|
|
|
//============================================================================= |
|
// HPE_END |
|
//============================================================================= |
|
|
|
// Draw the voice icon |
|
if (show_voice_icon) |
|
m_pVoiceIcon->DrawSelf( voice_icon_xpos, ypos + voice_icon_ypos, voice_icon_wide, voice_icon_tall, m_clrIcon ); |
|
|
|
// Draw the player's name |
|
surface()->DrawSetTextColor(COLOR_WHITE); |
|
surface()->DrawSetTextPos( text_xpos, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) ); |
|
|
|
int iTextSpace = item_wide - text_xpos; |
|
|
|
// write as much of the name as will fit, truncate the rest and add ellipses |
|
int iNameLength = wcslen(szconverted); |
|
const wchar_t *pszconverted = szconverted; |
|
int iTextWidthCounter = 0; |
|
for( int j=0;j<iNameLength;j++ ) |
|
{ |
|
iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] ); |
|
|
|
if( iTextWidthCounter > iTextSpace ) |
|
{ |
|
if( j > 3 ) |
|
{ |
|
szconverted[j-2] = '.'; |
|
szconverted[j-1] = '.'; |
|
szconverted[j] = '\0'; |
|
} |
|
break; |
|
} |
|
} |
|
|
|
surface()->DrawPrintText( szconverted, wcslen(szconverted) ); |
|
|
|
ypos -= ( item_spacing + item_tall ); |
|
|
|
surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier); |
|
} |
|
} |
|
|
|
int CHudVoiceStatus::FindActiveSpeaker( int playerId ) |
|
{ |
|
FOR_EACH_LL(m_SpeakingList, i) |
|
{ |
|
if (m_SpeakingList[i].playerId == playerId) |
|
return i; |
|
} |
|
return m_SpeakingList.InvalidIndex(); |
|
} |
|
|
|
void CHudVoiceStatus::ClearActiveList() |
|
{ |
|
FOR_EACH_LL(m_SpeakingList, i) |
|
{ |
|
delete m_SpeakingList[i].pAvatar; |
|
} |
|
|
|
m_SpeakingList.RemoveAll(); |
|
} |