You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
210 lines
5.1 KiB
210 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//===========================================================================// |
|
// |
|
// hud_redraw.cpp |
|
// |
|
#include "cbase.h" |
|
#include "hudelement.h" |
|
#include "iclientmode.h" |
|
#include "itextmessage.h" |
|
#include "vgui_basepanel.h" |
|
#include "hud_crosshair.h" |
|
#include <vgui/ISurface.h> |
|
|
|
#if defined( REPLAY_ENABLED ) |
|
#include "replay/ienginereplay.h" |
|
#endif |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
using namespace vgui; |
|
|
|
//For progress bar orientations |
|
const int CHud::HUDPB_HORIZONTAL = 0; |
|
const int CHud::HUDPB_VERTICAL = 1; |
|
const int CHud::HUDPB_HORIZONTAL_INV = 2; |
|
|
|
// Called when a ConVar changes value |
|
static void FovChanged_Callback( IConVar *pConVar, const char *pOldString, float flOldValue ) |
|
{ |
|
ConVarRef var( pConVar ); |
|
if ( engine->IsInGame() ) |
|
{ |
|
engine->ServerCmd( VarArgs( "fov %f\n", var.GetFloat() ) ); |
|
} |
|
} |
|
|
|
static ConVar fov_watcher( "_fov", "0", 0, "Automates fov command to server.", FovChanged_Callback ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Think |
|
//----------------------------------------------------------------------------- |
|
void CHud::Think(void) |
|
{ |
|
#if defined( REPLAY_ENABLED ) |
|
// Don't draw this |
|
extern IEngineClientReplay *g_EngineClientReplay; |
|
const bool bPlayingReplay = g_pEngineClientReplay && g_pEngineClientReplay->IsPlayingReplayDemo(); |
|
#endif |
|
|
|
// Determine the visibility of all hud elements |
|
for ( int i = 0; i < m_HudList.Size(); i++ ) |
|
{ |
|
// Visible? |
|
bool visible = m_HudList[i]->ShouldDraw(); |
|
|
|
#if defined( REPLAY_ENABLED ) |
|
visible = visible && !bPlayingReplay; |
|
#endif |
|
|
|
m_HudList[i]->SetActive( visible ); |
|
|
|
// If it's a vgui panel, hide/show as appropriate |
|
vgui::Panel *pPanel = dynamic_cast<vgui::Panel*>(m_HudList[i]); |
|
if ( pPanel && pPanel->IsVisible() != visible ) |
|
{ |
|
pPanel->SetVisible( visible ); |
|
} |
|
else if ( !pPanel ) |
|
{ |
|
// All HUD elements should now derive from vgui!!! |
|
Assert( 0 ); |
|
} |
|
|
|
if ( visible ) |
|
{ |
|
m_HudList[i]->ProcessInput(); |
|
} |
|
} |
|
|
|
// Let the active weapon at the keybits |
|
C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); |
|
if ( pWeapon ) |
|
{ |
|
pWeapon->HandleInput(); |
|
} |
|
|
|
if ( ( m_flScreenShotTime > 0 ) && ( m_flScreenShotTime < gpGlobals->curtime ) ) |
|
{ |
|
if ( !IsX360() ) |
|
{ |
|
engine->ClientCmd( "screenshot" ); |
|
} |
|
|
|
m_flScreenShotTime = -1; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: The percentage passed in is expected and clamped to 0.0f to 1.0f |
|
// Input : x - |
|
// y - |
|
// width - |
|
// height - |
|
// percentage - |
|
// clr - |
|
// type - |
|
//----------------------------------------------------------------------------- |
|
void CHud::DrawProgressBar( int x, int y, int width, int height, float percentage, Color& clr, unsigned char type ) |
|
{ |
|
//Clamp our percentage |
|
percentage = MIN( 1.0f, percentage ); |
|
percentage = MAX( 0.0f, percentage ); |
|
|
|
Color lowColor = clr; |
|
lowColor[ 0 ] /= 2; |
|
lowColor[ 1 ] /= 2; |
|
lowColor[ 2 ] /= 2; |
|
|
|
//Draw a vertical progress bar |
|
if ( type == HUDPB_VERTICAL ) |
|
{ |
|
int barOfs = height * percentage; |
|
|
|
surface()->DrawSetColor( lowColor ); |
|
surface()->DrawFilledRect( x, y, x + width, y + barOfs ); |
|
|
|
surface()->DrawSetColor( clr ); |
|
surface()->DrawFilledRect( x, y + barOfs, x + width, y + height ); |
|
} |
|
else if ( type == HUDPB_HORIZONTAL ) |
|
{ |
|
int barOfs = width * percentage; |
|
|
|
surface()->DrawSetColor( lowColor ); |
|
surface()->DrawFilledRect( x, y, x + barOfs, y + height ); |
|
|
|
surface()->DrawSetColor( clr ); |
|
surface()->DrawFilledRect( x + barOfs, y, x + width, y + height ); |
|
} |
|
else if ( type == HUDPB_HORIZONTAL_INV ) |
|
{ |
|
int barOfs = width * percentage; |
|
|
|
surface()->DrawSetColor( clr ); |
|
surface()->DrawFilledRect( x, y, x + barOfs, y + height ); |
|
|
|
surface()->DrawSetColor( lowColor ); |
|
surface()->DrawFilledRect( x + barOfs, y, x + width, y + height ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: The percentage passed in is expected and clamped to 0.0f to 1.0f |
|
// Input : x - |
|
// y - |
|
// *icon - |
|
// percentage - |
|
// clr - |
|
// type - |
|
//----------------------------------------------------------------------------- |
|
void CHud::DrawIconProgressBar( int x, int y, CHudTexture *icon, CHudTexture *icon2, float percentage, Color& clr, int type ) |
|
{ |
|
if ( icon == NULL ) |
|
return; |
|
|
|
//Clamp our percentage |
|
percentage = MIN( 1.0f, percentage ); |
|
percentage = MAX( 0.0f, percentage ); |
|
|
|
int height = icon->Height(); |
|
int width = icon->Width(); |
|
|
|
//Draw a vertical progress bar |
|
if ( type == HUDPB_VERTICAL ) |
|
{ |
|
int barOfs = height * percentage; |
|
|
|
icon2->DrawSelfCropped( |
|
x, y, // Pos |
|
0, 0, width, barOfs, // Cropped subrect |
|
clr ); |
|
|
|
icon->DrawSelfCropped( |
|
x, y + barOfs, |
|
0, barOfs, width, height - barOfs, // Cropped subrect |
|
clr ); |
|
} |
|
else if ( type == HUDPB_HORIZONTAL ) |
|
{ |
|
int barOfs = width * percentage; |
|
|
|
icon2->DrawSelfCropped( |
|
x, y, // Pos |
|
0, 0, barOfs, height, // Cropped subrect |
|
clr ); |
|
|
|
icon->DrawSelfCropped( |
|
x + barOfs, y, |
|
barOfs, 0, width - barOfs, height, // Cropped subrect |
|
clr ); |
|
} |
|
} |
|
|
|
|
|
|