Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// hud_msg.cpp
//
#include "cbase.h"
#include "clientmode.h"
#include "hudelement.h"
#include "KeyValues.h"
#include "vgui_controls/AnimationController.h"
#include "engine/IEngineSound.h"
#include <bitbuf.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/// USER-DEFINED SERVER MESSAGE HANDLERS
void CHud::MsgFunc_ResetHUD( bf_read &msg )
{
ResetHUD();
}
void CHud::ResetHUD()
{
// clear all hud data
g_pClientMode->GetViewportAnimationController()->CancelAllAnimations();
for ( int i = 0; i < m_HudList.Size(); i++ )
{
m_HudList[i]->Reset();
}
g_pClientMode->GetViewportAnimationController()->RunAllAnimationsToCompletion();
#ifndef _XBOX
// reset sensitivity
m_flMouseSensitivity = 0;
m_flMouseSensitivityFactor = 0;
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHud::MsgFunc_SendAudio( bf_read &msg )
{
char szString[2048];
msg.ReadString( szString, sizeof(szString) );
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, szString );
}