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753 lines
26 KiB
753 lines
26 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Draws CSPort's death notices |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hudelement.h" |
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#include "hud_macros.h" |
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#include "c_playerresource.h" |
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#include "iclientmode.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/Panel.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ILocalize.h> |
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#include <KeyValues.h> |
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#include <game_controls/baseviewport.h> |
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#include "clientmode_shared.h" |
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#include "c_baseplayer.h" |
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#include "c_team.h" |
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#include "tf_shareddefs.h" |
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#include "tf_shareddefs.h" |
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#include "tf_gamerules.h" |
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#include "hud_basedeathnotice.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 ); |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudBaseDeathNotice::CHudBaseDeathNotice( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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SetPaintBackgroundEnabled( false ); |
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CalcRoundedCorners(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::Init( void ) |
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{ |
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ListenForGameEvent( "player_death" ); |
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ListenForGameEvent( "object_destroyed" ); |
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ListenForGameEvent( "teamplay_point_captured" ); |
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ListenForGameEvent( "teamplay_capture_blocked" ); |
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ListenForGameEvent( "teamplay_flag_event" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::VidInit( void ) |
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{ |
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m_DeathNotices.RemoveAll(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draw if we've got at least one death notice in the queue |
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//----------------------------------------------------------------------------- |
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bool CHudBaseDeathNotice::ShouldDraw( void ) |
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{ |
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return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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Color CHudBaseDeathNotice::GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved /* = false */ ) |
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{ |
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// By default, return the standard team color. Subclasses may override this. |
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return g_PR->GetTeamColor( iTeamNumber ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::Paint() |
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{ |
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// Retire any death notices that have expired |
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RetireExpiredDeathNotices(); |
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CBaseViewport *pViewport = dynamic_cast<CBaseViewport *>( GetClientModeNormal()->GetViewport() ); |
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int yStart = pViewport->GetDeathMessageStartHeight(); |
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surface()->DrawSetTextFont( m_hTextFont ); |
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int xMargin = XRES( 10 ); |
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int xSpacing = UTIL_ComputeStringWidth( m_hTextFont, L" " ); |
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int iCount = m_DeathNotices.Count(); |
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for ( int i = 0; i < iCount; i++ ) |
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{ |
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DeathNoticeItem &msg = m_DeathNotices[i]; |
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CHudTexture *icon = msg.iconDeath; |
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CHudTexture *iconPrekiller = msg.iconPreKiller; |
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wchar_t victim[256]=L""; |
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wchar_t killer[256]=L""; |
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// TEMP - print the death icon name if we don't have a material for it |
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Victim.szName, victim, sizeof( victim ) ); |
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Killer.szName, killer, sizeof( killer ) ); |
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int iVictimTextWide = UTIL_ComputeStringWidth( m_hTextFont, victim ) + xSpacing; |
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int iDeathInfoTextWide= msg.wzInfoText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoText ) + xSpacing : 0; |
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int iDeathInfoEndTextWide= msg.wzInfoTextEnd[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoTextEnd ) + xSpacing : 0; |
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int iKillerTextWide = killer[0] ? UTIL_ComputeStringWidth( m_hTextFont, killer ) + xSpacing : 0; |
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int iLineTall = m_flLineHeight; |
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int iTextTall = surface()->GetFontTall( m_hTextFont ); |
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int iconWide = 0, iconTall = 0, iDeathInfoOffset = 0, iVictimTextOffset = 0, iconActualWide = 0; |
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int iPreKillerTextWide = msg.wzPreKillerText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzPreKillerText ) - xSpacing : 0; |
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int iconPrekillerWide = 0, iconPrekillerActualWide = 0, iconPreKillerTall = 0; |
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// Get the local position for this notice |
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if ( icon ) |
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{ |
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iconActualWide = icon->EffectiveWidth( 1.0f ); |
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iconWide = iconActualWide + xSpacing; |
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iconTall = icon->EffectiveHeight( 1.0f ); |
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int iconTallDesired = iLineTall-YRES(2); |
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Assert( 0 != iconTallDesired ); |
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float flScale = (float) iconTallDesired / (float) iconTall; |
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iconActualWide *= flScale; |
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iconTall *= flScale; |
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iconWide *= flScale; |
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} |
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if ( iconPrekiller ) |
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{ |
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iconPrekillerActualWide = iconPrekiller->EffectiveWidth( 1.0f ); |
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iconPrekillerWide = iconPrekillerActualWide; |
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iconPreKillerTall = iconPrekiller->EffectiveHeight( 1.0f ); |
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int iconTallDesired = iLineTall-YRES(2); |
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Assert( 0 != iconTallDesired ); |
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float flScale = (float) iconTallDesired / (float) iconPreKillerTall; |
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iconPrekillerActualWide *= flScale; |
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iconPreKillerTall *= flScale; |
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iconPrekillerWide *= flScale; |
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} |
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int iTotalWide = iKillerTextWide + iconWide + iVictimTextWide + iDeathInfoTextWide + iDeathInfoEndTextWide + ( xMargin * 2 ); |
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iTotalWide += iconPrekillerWide + iPreKillerTextWide; |
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int y = yStart + ( ( iLineTall + m_flLineSpacing ) * i ); |
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int yText = y + ( ( iLineTall - iTextTall ) / 2 ); |
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int yIcon = y + ( ( iLineTall - iconTall ) / 2 ); |
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int x=0; |
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if ( m_bRightJustify ) |
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{ |
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x = GetWide() - iTotalWide; |
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} |
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// draw a background panel for the message |
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Vertex_t vert[NUM_BACKGROUND_COORD]; |
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GetBackgroundPolygonVerts( x, y+1, x+iTotalWide, y+iLineTall-1, ARRAYSIZE( vert ), vert ); |
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surface()->DrawSetTexture( -1 ); |
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surface()->DrawSetColor( GetBackgroundColor ( i ) ); |
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surface()->DrawTexturedPolygon( ARRAYSIZE( vert ), vert ); |
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x += xMargin; |
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if ( killer[0] ) |
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{ |
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// Draw killer's name |
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DrawText( x, yText, m_hTextFont, GetTeamColor( msg.Killer.iTeam, msg.bLocalPlayerInvolved ), killer ); |
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x += iKillerTextWide; |
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} |
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// prekiller text |
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if ( msg.wzPreKillerText[0] ) |
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{ |
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x += xSpacing; |
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DrawText( x + iDeathInfoOffset, yText, m_hTextFont, GetInfoTextColor( i ), msg.wzPreKillerText ); |
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x += iPreKillerTextWide; |
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} |
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// Prekiller icon |
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if ( iconPrekiller ) |
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{ |
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int yPreIconTall = y + ( ( iLineTall - iconPreKillerTall ) / 2 ); |
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iconPrekiller->DrawSelf( x, yPreIconTall, iconPrekillerActualWide, iconPreKillerTall, m_clrIcon ); |
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x += iconPrekillerWide + xSpacing; |
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} |
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// Draw glow behind weapon icon to show it was a crit death |
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if ( msg.bCrit && msg.iconCritDeath ) |
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{ |
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msg.iconCritDeath->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon ); |
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} |
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// Draw death icon |
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if ( icon ) |
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{ |
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icon->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon ); |
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x += iconWide; |
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} |
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// Draw additional info text next to death icon |
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if ( msg.wzInfoText[0] ) |
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{ |
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if ( msg.bSelfInflicted ) |
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{ |
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iDeathInfoOffset += iVictimTextWide; |
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iVictimTextOffset -= iDeathInfoTextWide; |
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} |
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DrawText( x + iDeathInfoOffset, yText, m_hTextFont, GetInfoTextColor( i ), msg.wzInfoText ); |
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x += iDeathInfoTextWide; |
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} |
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// Draw victims name |
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DrawText( x + iVictimTextOffset, yText, m_hTextFont, GetTeamColor( msg.Victim.iTeam, msg.bLocalPlayerInvolved ), victim ); |
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x += iVictimTextWide; |
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// Draw Additional Text on the end of the victims name |
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if ( msg.wzInfoTextEnd[0] ) |
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{ |
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DrawText( x , yText, m_hTextFont, GetInfoTextColor( i ), msg.wzInfoTextEnd ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: This message handler may be better off elsewhere |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::RetireExpiredDeathNotices() |
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{ |
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// Remove any expired death notices. Loop backwards because we might remove one |
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int iCount = m_DeathNotices.Count(); |
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for ( int i = iCount-1; i >= 0; i-- ) |
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{ |
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if ( gpGlobals->curtime > m_DeathNotices[i].GetExpiryTime() ) |
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{ |
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m_DeathNotices.Remove(i); |
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} |
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} |
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// Do we have too many death messages in the queue? |
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if ( m_DeathNotices.Count() > 0 && |
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m_DeathNotices.Count() > (int)m_flMaxDeathNotices ) |
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{ |
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// First, remove any notices not involving the local player, since they are lower priority. |
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iCount = m_DeathNotices.Count(); |
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int iNeedToRemove = iCount - (int)m_flMaxDeathNotices; |
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// loop condition is iCount-1 because we won't remove the most recent death notice, otherwise |
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// new non-local-player-involved messages would not appear if the queue was full of messages involving the local player |
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for ( int i = 0; i < iCount-1 && iNeedToRemove > 0 ; i++ ) |
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{ |
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if ( !m_DeathNotices[i].bLocalPlayerInvolved ) |
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{ |
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m_DeathNotices.Remove( i ); |
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iCount--; |
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iNeedToRemove--; |
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} |
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} |
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// Now that we've culled any non-local-player-involved messages up to the amount we needed to remove, see |
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// if we've removed enough |
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iCount = m_DeathNotices.Count(); |
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iNeedToRemove = iCount - (int)m_flMaxDeathNotices; |
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if ( iNeedToRemove > 0 ) |
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{ |
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// if we still have too many messages, then just remove however many we need, oldest first |
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for ( int i = 0; i < iNeedToRemove; i++ ) |
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{ |
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m_DeathNotices.Remove( 0 ); |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudBaseDeathNotice::EventIsPlayerDeath( const char* eventName ) |
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{ |
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if ( FStrEq( eventName, "player_death" ) ) |
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return true; |
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else |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Server's told us that someone's died |
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//----------------------------------------------------------------------------- |
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void CHudBaseDeathNotice::FireGameEvent( IGameEvent *event ) |
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{ |
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if ( !g_PR ) |
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{ |
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return; |
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} |
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if ( hud_deathnotice_time.GetFloat() == 0 ) |
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{ |
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return; |
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} |
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int iLocalPlayerIndex = GetLocalPlayerIndex(); |
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const char *pszEventName = event->GetName(); |
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bool bPlayerDeath = EventIsPlayerDeath( pszEventName ); |
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bool bObjectDeath = FStrEq( pszEventName, "object_destroyed" ); |
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bool bIsFeignDeath = event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH; |
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if ( bPlayerDeath ) |
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{ |
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if ( !ShouldShowDeathNotice( event ) ) |
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return; |
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if ( bIsFeignDeath ) |
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{ |
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// Only display fake death messages to the enemy team. |
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int victimid = event->GetInt( "userid" ); |
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int victim = engine->GetPlayerForUserID( victimid ); |
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CBasePlayer *pVictim = UTIL_PlayerByIndex( victim ); |
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CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer(); |
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if ( pVictim && pLocalPlayer && |
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( pVictim->GetTeamNumber() == pLocalPlayer->GetTeamNumber() ) ) |
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{ |
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return; |
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} |
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if ( iLocalPlayerIndex == victim ) |
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{ |
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return; |
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} |
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} |
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} |
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// Add a new death message. Note we always look it up by index rather than create a reference or pointer to it; |
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// additional messages may get added during this function that cause the underlying array to get realloced, so don't |
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// ever keep a pointer to memory here. |
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int iMsg = -1; |
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if ( bPlayerDeath ) |
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{ |
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iMsg = UseExistingNotice( event ); |
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} |
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if ( iMsg == -1 ) |
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{ |
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iMsg = AddDeathNoticeItem(); |
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} |
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if ( bPlayerDeath || bObjectDeath ) |
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{ |
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int victim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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int killer = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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const char *killedwith = event->GetString( "weapon" ); |
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const char *killedwithweaponlog = event->GetString( "weapon_logclassname" ); |
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if ( bObjectDeath && victim == 0 ) |
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{ |
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// for now, no death notices of map placed objects |
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m_DeathNotices.Remove( iMsg ); |
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return; |
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} |
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// Get the names of the players |
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const char *killer_name = ( killer > 0 ) ? g_PR->GetPlayerName( killer ) : ""; |
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const char *victim_name = g_PR->GetPlayerName( victim ); |
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if ( !killer_name ) |
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{ |
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killer_name = ""; |
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} |
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if ( !victim_name ) |
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{ |
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victim_name = ""; |
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} |
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// Make a new death notice |
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bool bLocalPlayerInvolved = false; |
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if ( iLocalPlayerIndex == killer || iLocalPlayerIndex == victim ) |
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{ |
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bLocalPlayerInvolved = true; |
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} |
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if ( event->GetInt( "death_flags" ) & TF_DEATH_AUSTRALIUM ) |
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{ |
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m_DeathNotices[iMsg].bCrit= true; |
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m_DeathNotices[iMsg].iconCritDeath = GetIcon( "d_australium", bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard ); |
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} |
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else if ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) |
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{ |
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m_DeathNotices[iMsg].bCrit= true; |
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m_DeathNotices[iMsg].iconCritDeath = GetIcon( "d_crit", bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard ); |
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} |
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else |
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{ |
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m_DeathNotices[iMsg].bCrit= false; |
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m_DeathNotices[iMsg].iconCritDeath = NULL; |
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} |
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m_DeathNotices[iMsg].bLocalPlayerInvolved = bLocalPlayerInvolved; |
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m_DeathNotices[iMsg].Killer.iTeam = ( killer > 0 ) ? g_PR->GetTeam( killer ) : 0; |
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m_DeathNotices[iMsg].Victim.iTeam = g_PR->GetTeam( victim ); |
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Q_strncpy( m_DeathNotices[iMsg].Killer.szName, killer_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); |
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Q_strncpy( m_DeathNotices[iMsg].Victim.szName, victim_name, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); |
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if ( killedwith && *killedwith ) |
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{ |
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Q_snprintf( m_DeathNotices[iMsg].szIcon, sizeof(m_DeathNotices[iMsg].szIcon), "d_%s", killedwith ); |
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} |
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if ( !killer || killer == victim ) |
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{ |
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m_DeathNotices[iMsg].bSelfInflicted = true; |
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m_DeathNotices[iMsg].Killer.szName[0] = 0; |
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if ( event->GetInt( "death_flags" ) & TF_DEATH_PURGATORY ) |
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{ |
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// special case icon for dying in purgatory |
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Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_purgatory", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) ); |
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} |
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else if ( event->GetInt( "damagebits" ) & DMG_FALL ) |
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{ |
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// special case text for falling death |
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V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#DeathMsg_Fall" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); |
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} |
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else if ( ( event->GetInt( "damagebits" ) & DMG_VEHICLE ) || ( 0 == Q_stricmp( m_DeathNotices[iMsg].szIcon, "d_tracktrain" ) ) ) |
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{ |
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// special case icon for hit-by-vehicle death |
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Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_vehicle", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) ); |
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} |
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} |
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m_DeathNotices[iMsg].iWeaponID = event->GetInt( "weaponid" ); |
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m_DeathNotices[iMsg].iKillerID = event->GetInt( "attacker" ); |
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m_DeathNotices[iMsg].iVictimID = event->GetInt( "userid" ); |
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char sDeathMsg[512]; |
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// Record the death notice in the console |
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if ( m_DeathNotices[iMsg].bSelfInflicted ) |
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{ |
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if ( !strcmp( m_DeathNotices[iMsg].szIcon, "d_worldspawn" ) ) |
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{ |
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.", m_DeathNotices[iMsg].Victim.szName ); |
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} |
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else // d_world |
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{ |
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.", m_DeathNotices[iMsg].Victim.szName ); |
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} |
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} |
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else |
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{ |
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Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName ); |
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if ( killedwithweaponlog && killedwithweaponlog[0] && ( killedwithweaponlog[0] > 13 ) ) |
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{ |
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Q_strncat( sDeathMsg, VarArgs( " with %s.", killedwithweaponlog ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS ); |
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} |
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else if ( m_DeathNotices[iMsg].szIcon[0] && ( m_DeathNotices[iMsg].szIcon[0] > 13 ) ) |
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{ |
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Q_strncat( sDeathMsg, VarArgs( " with %s.", &m_DeathNotices[iMsg].szIcon[2] ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS ); |
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} |
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} |
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if ( FStrEq( pszEventName, "player_death" ) ) |
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{ |
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if ( m_DeathNotices[iMsg].bCrit ) |
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{ |
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Msg( "%s (crit)\n", sDeathMsg ); |
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} |
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else |
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{ |
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Msg( "%s\n", sDeathMsg ); |
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} |
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} |
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} |
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else if ( FStrEq( "teamplay_point_captured", pszEventName ) ) |
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{ |
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GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); |
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// Array of capper indices |
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const char *cappers = event->GetString("cappers"); |
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char szCappers[256]; |
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szCappers[0] = '\0'; |
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int len = Q_strlen(cappers); |
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for( int i=0;i<len;i++ ) |
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{ |
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int iPlayerIndex = (int)cappers[i]; |
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Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients ); |
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const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex ); |
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if ( i == 0 ) |
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{ |
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// use first player as the team |
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m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); |
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m_DeathNotices[iMsg].Victim.iTeam = TEAM_UNASSIGNED; |
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} |
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else |
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{ |
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Q_strncat( szCappers, ", ", sizeof(szCappers), 2 ); |
|
} |
|
|
|
Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS ); |
|
if ( iLocalPlayerIndex == iPlayerIndex ) |
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true; |
|
} |
|
|
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szCappers, sizeof(m_DeathNotices[iMsg].Killer.szName) ); |
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( len > 1 ? "#Msg_Captured_Multiple" : "#Msg_Captured" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); |
|
|
|
// print a log message |
|
Msg( "%s captured %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam ); |
|
} |
|
else if ( FStrEq( "teamplay_capture_blocked", pszEventName ) ) |
|
{ |
|
GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) ); |
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Defended" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) ); |
|
|
|
int iPlayerIndex = event->GetInt( "blocker" ); |
|
const char *blocker_name = g_PR->GetPlayerName( iPlayerIndex ); |
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, blocker_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); |
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); |
|
if ( iLocalPlayerIndex == iPlayerIndex ) |
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true; |
|
|
|
// print a log message |
|
Msg( "%s defended %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam ); |
|
} |
|
else if ( FStrEq( "teamplay_flag_event", pszEventName ) ) |
|
{ |
|
const char *pszMsgKey = NULL; |
|
int iEventType = event->GetInt( "eventtype" ); |
|
|
|
bool bIsMvM = TFGameRules() && TFGameRules()->IsMannVsMachineMode(); |
|
if ( bIsMvM ) |
|
{ |
|
// MvM only cares about Defend notifications |
|
if ( iEventType != TF_FLAGEVENT_DEFEND ) |
|
{ |
|
// unsupported, don't put anything up |
|
m_DeathNotices.Remove( iMsg ); |
|
return; |
|
} |
|
} |
|
|
|
switch ( iEventType ) |
|
{ |
|
case TF_FLAGEVENT_PICKUP: |
|
pszMsgKey = "#Msg_PickedUpFlag"; |
|
break; |
|
case TF_FLAGEVENT_CAPTURE: |
|
pszMsgKey = "#Msg_CapturedFlag"; |
|
break; |
|
case TF_FLAGEVENT_DEFEND: |
|
pszMsgKey = bIsMvM ? "#Msg_DefendedBomb" : "#Msg_DefendedFlag"; |
|
break; |
|
|
|
// Add this when we can get localization for it |
|
//case TF_FLAGEVENT_DROPPED: |
|
// pszMsgKey = "#Msg_DroppedFlag"; |
|
// break; |
|
|
|
default: |
|
// unsupported, don't put anything up |
|
m_DeathNotices.Remove( iMsg ); |
|
return; |
|
} |
|
|
|
wchar_t *pwzEventText = g_pVGuiLocalize->Find( pszMsgKey ); |
|
Assert( pwzEventText ); |
|
if ( pwzEventText ) |
|
{ |
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) ); |
|
} |
|
else |
|
{ |
|
V_memset( m_DeathNotices[iMsg].wzInfoText, 0, sizeof( m_DeathNotices[iMsg].wzInfoText ) ); |
|
} |
|
|
|
int iPlayerIndex = event->GetInt( "player" ); |
|
const char *szPlayerName = g_PR->GetPlayerName( iPlayerIndex ); |
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szPlayerName, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) ); |
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex ); |
|
if ( iLocalPlayerIndex == iPlayerIndex ) |
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true; |
|
} |
|
|
|
OnGameEvent( event, iMsg ); |
|
|
|
if ( !m_DeathNotices[iMsg].iconDeath && m_DeathNotices[iMsg].szIcon ) |
|
{ |
|
// Try and find the death identifier in the icon list |
|
// On consoles, we flip usage of the inverted icon to make it more visible |
|
bool bInverted = m_DeathNotices[iMsg].bLocalPlayerInvolved; |
|
if ( IsConsole() ) |
|
{ |
|
bInverted = !bInverted; |
|
} |
|
m_DeathNotices[iMsg].iconDeath = GetIcon( m_DeathNotices[iMsg].szIcon, bInverted ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard ); |
|
if ( !m_DeathNotices[iMsg].iconDeath ) |
|
{ |
|
// Can't find it, so use the default skull & crossbones icon |
|
m_DeathNotices[iMsg].iconDeath = GetIcon( "d_skull_tf", m_DeathNotices[iMsg].bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets the localized name of the control point sent in the event |
|
//----------------------------------------------------------------------------- |
|
void CHudBaseDeathNotice::GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen ) |
|
{ |
|
// Cap point name ( MATTTODO: can't we find this from the point index ? ) |
|
const char *pName = event->GetString( "cpname", "Unnamed Control Point" ); |
|
const wchar_t *pLocalizedName = g_pVGuiLocalize->Find( pName ); |
|
|
|
if ( pLocalizedName ) |
|
{ |
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedName, namebuf, namelen ); |
|
} |
|
else |
|
{ |
|
Q_strncpy( namebuf, pName, namelen ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Adds a new death notice to the queue |
|
//----------------------------------------------------------------------------- |
|
int CHudBaseDeathNotice::AddDeathNoticeItem() |
|
{ |
|
int iMsg = m_DeathNotices.AddToTail(); |
|
DeathNoticeItem &msg = m_DeathNotices[iMsg]; |
|
msg.flCreationTime = gpGlobals->curtime; |
|
return iMsg; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: draw text helper |
|
//----------------------------------------------------------------------------- |
|
void CHudBaseDeathNotice::DrawText( int x, int y, HFont hFont, Color clr, const wchar_t *szText ) |
|
{ |
|
surface()->DrawSetTextPos( x, y ); |
|
surface()->DrawSetTextColor( clr ); |
|
surface()->DrawSetTextFont( hFont ); //reset the font, draw icon can change it |
|
surface()->DrawUnicodeString( szText, vgui::FONT_DRAW_NONADDITIVE ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Creates a rounded-corner polygon that fits in the specified bounds |
|
//----------------------------------------------------------------------------- |
|
void CHudBaseDeathNotice::GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] ) |
|
{ |
|
Assert( iVerts == NUM_BACKGROUND_COORD ); |
|
// use the offsets we generated for one corner and apply those to the passed-in dimensions to create verts for the poly |
|
for ( int i = 0; i < NUM_CORNER_COORD; i++ ) |
|
{ |
|
int j = ( NUM_CORNER_COORD-1 ) - i; |
|
// upper left corner |
|
vert[i].Init( Vector2D( x0 + m_CornerCoord[i].x, y0 + m_CornerCoord[i].y ) ); |
|
// upper right corner |
|
vert[i+NUM_CORNER_COORD].Init( Vector2D( x1 - m_CornerCoord[j].x, y0 + m_CornerCoord[j].y ) ); |
|
// lower right corner |
|
vert[i+(NUM_CORNER_COORD*2)].Init( Vector2D( x1 - m_CornerCoord[i].x, y1 - m_CornerCoord[i].y ) ); |
|
// lower left corner |
|
vert[i+(NUM_CORNER_COORD*3)].Init( Vector2D( x0 + m_CornerCoord[j].x, y1 - m_CornerCoord[j].y) ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Creates the offsets for rounded corners based on current screen res |
|
//----------------------------------------------------------------------------- |
|
void CHudBaseDeathNotice::CalcRoundedCorners() |
|
{ |
|
// generate the offset geometry for upper left corner |
|
int iMax = ARRAYSIZE( m_CornerCoord ); |
|
for ( int i = 0; i < iMax; i++ ) |
|
{ |
|
m_CornerCoord[i].x = m_flCornerRadius * ( 1 - cos( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) ); |
|
m_CornerCoord[i].y = m_flCornerRadius * ( 1 - sin( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets specified icon |
|
//----------------------------------------------------------------------------- |
|
CHudTexture *CHudBaseDeathNotice::GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat ) |
|
{ |
|
// adjust the style (prefix) of the icon if requested |
|
if ( eIconFormat != kDeathNoticeIcon_Standard && V_strncmp( "d_", szIcon, 2 ) == 0 ) |
|
{ |
|
Assert( eIconFormat == kDeathNoticeIcon_Inverted ); |
|
|
|
const char *cszNewPrefix = "dneg_"; |
|
unsigned int iNewPrefixLen = V_strlen( cszNewPrefix ); |
|
|
|
// generate new string with correct prefix |
|
enum { kIconTempStringLen = 256 }; |
|
|
|
char szIconTmp[kIconTempStringLen]; |
|
V_strncpy( szIconTmp, cszNewPrefix, kIconTempStringLen ); |
|
V_strncat( szIconTmp, szIcon + 2, kIconTempStringLen - iNewPrefixLen ); |
|
|
|
CHudTexture *pIcon = gHUD.GetIcon( szIconTmp ); |
|
|
|
// return inverted version if found |
|
if ( pIcon ) |
|
return pIcon; |
|
} |
|
|
|
// we either requested the default style or we requested an alternate style but |
|
// didn't have the art for it; either way, we can't, so fall back to our default |
|
return gHUD.GetIcon( szIcon ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets the expiry time for this death notice item |
|
//----------------------------------------------------------------------------- |
|
float DeathNoticeItem::GetExpiryTime() |
|
{ |
|
float flDuration = hud_deathnotice_time.GetFloat(); |
|
if ( bLocalPlayerInvolved ) |
|
{ |
|
// if the local player is involved, make the message last longer |
|
flDuration *= 2; |
|
} |
|
return flCreationTime + flDuration; |
|
} |