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169 lines
4.6 KiB
169 lines
4.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "fx.h" |
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#include "c_te_effect_dispatch.h" |
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#include "basecombatweapon_shared.h" |
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#include "baseviewmodel_shared.h" |
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#include "particles_new.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define TRACER_SPEED 5000 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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Vector GetTracerOrigin( const CEffectData &data ) |
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{ |
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Vector vecStart = data.m_vStart; |
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QAngle vecAngles; |
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int iAttachment = data.m_nAttachmentIndex;; |
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// Attachment? |
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if ( data.m_fFlags & TRACER_FLAG_USEATTACHMENT ) |
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{ |
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C_BaseViewModel *pViewModel = NULL; |
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// If the entity specified is a weapon being carried by this player, use the viewmodel instead |
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IClientRenderable *pRenderable = data.GetRenderable(); |
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if ( !pRenderable ) |
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return vecStart; |
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C_BaseEntity *pEnt = data.GetEntity(); |
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// This check should probably be for all multiplayer games, investigate later |
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#if defined( HL2MP ) || defined( TF_CLIENT_DLL ) |
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if ( pEnt && pEnt->IsDormant() ) |
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return vecStart; |
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#endif |
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C_BaseCombatWeapon *pWpn = dynamic_cast<C_BaseCombatWeapon *>( pEnt ); |
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if ( pWpn && pWpn->ShouldDrawUsingViewModel() ) |
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{ |
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C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() ); |
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// Use GetRenderedWeaponModel() instead? |
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pViewModel = player ? player->GetViewModel( 0 ) : NULL; |
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if ( pViewModel ) |
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{ |
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// Get the viewmodel and use it instead |
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pRenderable = pViewModel; |
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} |
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} |
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// Get the attachment origin |
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if ( !pRenderable->GetAttachment( iAttachment, vecStart, vecAngles ) ) |
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{ |
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DevMsg( "GetTracerOrigin: Couldn't find attachment %d on model %s\n", iAttachment, |
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modelinfo->GetModelName( pRenderable->GetModel() ) ); |
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} |
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} |
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return vecStart; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void TracerCallback( const CEffectData &data ) |
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{ |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( !player ) |
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return; |
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// Grab the data |
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Vector vecStart = GetTracerOrigin( data ); |
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float flVelocity = data.m_flScale; |
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bool bWhiz = (data.m_fFlags & TRACER_FLAG_WHIZ); |
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int iEntIndex = data.entindex(); |
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if ( iEntIndex && iEntIndex == player->index ) |
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{ |
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Vector foo = data.m_vStart; |
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QAngle vangles; |
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Vector vforward, vright, vup; |
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engine->GetViewAngles( vangles ); |
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AngleVectors( vangles, &vforward, &vright, &vup ); |
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VectorMA( data.m_vStart, 4, vright, foo ); |
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foo[2] -= 0.5f; |
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FX_PlayerTracer( foo, (Vector&)data.m_vOrigin ); |
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return; |
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} |
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// Use default velocity if none specified |
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if ( !flVelocity ) |
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{ |
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flVelocity = TRACER_SPEED; |
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} |
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// Do tracer effect |
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FX_Tracer( (Vector&)vecStart, (Vector&)data.m_vOrigin, flVelocity, bWhiz ); |
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} |
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DECLARE_CLIENT_EFFECT( "Tracer", TracerCallback ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void ParticleTracerCallback( const CEffectData &data ) |
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{ |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( !player ) |
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return; |
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// Grab the data |
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Vector vecStart = GetTracerOrigin( data ); |
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Vector vecEnd = data.m_vOrigin; |
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// Adjust view model tracers |
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C_BaseEntity *pEntity = data.GetEntity(); |
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if ( data.entindex() && data.entindex() == player->index ) |
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{ |
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QAngle vangles; |
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Vector vforward, vright, vup; |
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engine->GetViewAngles( vangles ); |
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AngleVectors( vangles, &vforward, &vright, &vup ); |
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VectorMA( data.m_vStart, 4, vright, vecStart ); |
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vecStart[2] -= 0.5f; |
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} |
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// Create the particle effect |
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QAngle vecAngles; |
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Vector vecToEnd = vecEnd - vecStart; |
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VectorNormalize(vecToEnd); |
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VectorAngles( vecToEnd, vecAngles ); |
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DispatchParticleEffect( data.m_nHitBox, vecStart, vecEnd, vecAngles, pEntity ); |
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if ( data.m_fFlags & TRACER_FLAG_WHIZ ) |
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{ |
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FX_TracerSound( vecStart, vecEnd, TRACER_TYPE_DEFAULT ); |
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} |
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} |
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DECLARE_CLIENT_EFFECT( "ParticleTracer", ParticleTracerCallback ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void TracerSoundCallback( const CEffectData &data ) |
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{ |
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// Grab the data |
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Vector vecStart = GetTracerOrigin( data ); |
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// Do tracer effect |
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FX_TracerSound( vecStart, (Vector&)data.m_vOrigin, data.m_fFlags ); |
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} |
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DECLARE_CLIENT_EFFECT( "TracerSound", TracerSoundCallback ); |
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