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59 lines
1.9 KiB
59 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "fx.h" |
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#include "c_te_effect_dispatch.h" |
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#include "c_te_legacytempents.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void ShellEjectCallback( const CEffectData &data ) |
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{ |
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// Use the gun angles to orient the shell |
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IClientRenderable *pRenderable = data.GetRenderable(); |
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if ( pRenderable ) |
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{ |
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tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 0 ); |
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} |
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} |
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DECLARE_CLIENT_EFFECT( "ShellEject", ShellEjectCallback ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void RifleShellEjectCallback( const CEffectData &data ) |
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{ |
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// Use the gun angles to orient the shell |
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IClientRenderable *pRenderable = data.GetRenderable(); |
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if ( pRenderable ) |
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{ |
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tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 1 ); |
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} |
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} |
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DECLARE_CLIENT_EFFECT( "RifleShellEject", RifleShellEjectCallback ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void ShotgunShellEjectCallback( const CEffectData &data ) |
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{ |
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// Use the gun angles to orient the shell |
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IClientRenderable *pRenderable = data.GetRenderable(); |
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if ( pRenderable ) |
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{ |
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tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 2 ); |
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} |
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} |
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DECLARE_CLIENT_EFFECT( "ShotgunShellEject", ShotgunShellEjectCallback ); |
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