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90 lines
2.4 KiB
90 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "clientsideeffects.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialsystem.h" |
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#ifndef FX_QUAD_H |
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#define FX_QUAD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Flags |
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#define FXQUAD_BIAS_SCALE 0x0001 //Bias the scale's interpolation function |
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#define FXQUAD_BIAS_ALPHA 0x0002 //Bias the alpha's interpolation function |
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#define FXQUAD_COLOR_FADE 0x0004 //Blend the color towards black via the alpha (overcomes additive ignoring alpha) |
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struct FXQuadData_t |
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{ |
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FXQuadData_t( void ) |
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{ |
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m_flLifeTime = 0.0f; |
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m_flDieTime = 0.0f; |
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m_uiFlags = 0; |
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} |
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void SetFlags( unsigned int flags ) { m_uiFlags |= flags; } |
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void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; } |
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void SetNormal( const Vector &normal ) { m_vecNormal = normal; } |
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void SetScale( float start, float end ) { m_flStartScale = start; m_flEndScale = end; } |
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void SetAlpha( float start, float end ) { m_flStartAlpha = start; m_flEndAlpha = end; } |
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void SetLifeTime( float lifetime ) { m_flDieTime = lifetime; } |
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void SetColor( float r, float g, float b ) { m_Color = Vector( r, g, b ); } |
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void SetAlphaBias( float bias ) { m_flAlphaBias = bias; } |
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void SetScaleBias( float bias ) { m_flScaleBias = bias; } |
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void SetYaw( float yaw, float delta = 0.0f ){ m_flYaw = yaw; m_flDeltaYaw = delta; } |
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void SetMaterial( const char *shader ) |
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{ |
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m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS ); |
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if ( m_pMaterial != NULL ) |
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{ |
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m_pMaterial->IncrementReferenceCount(); |
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} |
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} |
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unsigned int m_uiFlags; |
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IMaterial *m_pMaterial; |
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Vector m_vecOrigin; |
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Vector m_vecNormal; |
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float m_flStartScale; |
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float m_flEndScale; |
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float m_flDieTime; |
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float m_flLifeTime; |
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float m_flStartAlpha; |
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float m_flEndAlpha; |
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Vector m_Color; |
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float m_flYaw; |
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float m_flDeltaYaw; |
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// Only used with FXQUAD_BIAS_ALPHA and FXQUAD_BIAS_SCALE |
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float m_flScaleBias; |
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float m_flAlphaBias; |
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}; |
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class CFXQuad : public CClientSideEffect |
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{ |
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public: |
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CFXQuad( const FXQuadData_t &data ); |
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~CFXQuad( void ); |
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virtual void Draw( double frametime ); |
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virtual bool IsActive( void ); |
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virtual void Destroy( void ); |
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virtual void Update( double frametime ); |
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protected: |
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FXQuadData_t m_FXData; |
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}; |
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#endif // FX_QUAD_H
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