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76 lines
1.6 KiB
76 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef FX_BLOOD_H |
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#define FX_BLOOD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier0/memdbgon.h" |
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class CBloodSprayEmitter : public CSimpleEmitter |
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{ |
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public: |
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CBloodSprayEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} |
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static CBloodSprayEmitter *Create( const char *pDebugName ) |
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{ |
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return new CBloodSprayEmitter( pDebugName ); |
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} |
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inline void SetGravity( float flGravity ) |
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{ |
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m_flGravity = flGravity; |
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} |
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virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; |
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pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f ); |
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//Cap the minimum roll |
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/* |
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if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) |
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{ |
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pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; |
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} |
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*/ |
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return pParticle->m_flRoll; |
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} |
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virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) |
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{ |
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if ( !( pParticle->m_iFlags & SIMPLE_PARTICLE_FLAG_NO_VEL_DECAY ) ) |
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{ |
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//Decelerate |
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static float dtime; |
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static float decay; |
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if ( dtime != timeDelta ) |
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{ |
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decay = ExponentialDecay( 0.1, 0.4f, dtime ); |
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dtime = timeDelta; |
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} |
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pParticle->m_vecVelocity *= decay; |
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pParticle->m_vecVelocity[2] -= ( m_flGravity * timeDelta ); |
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} |
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} |
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private: |
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float m_flGravity; |
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CBloodSprayEmitter( const CBloodSprayEmitter & ); |
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}; |
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#include "tier0/memdbgoff.h" |
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#endif // FX_BLOOD_H
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