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109 lines
5.1 KiB
109 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#if !defined( FX_H ) |
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#define FX_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/vector.h" |
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#include "particles_simple.h" |
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#include "c_pixel_visibility.h" |
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class Vector; |
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class CGameTrace; |
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typedef CGameTrace trace_t; |
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//struct trace_t; |
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enum |
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{ |
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FX_ENERGYSPLASH_EXPLOSIVE = 0x1, |
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FX_ENERGYSPLASH_SMOKE = 0x2, |
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FX_ENERGYSPLASH_LITTLESPARKS = 0x4, |
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FX_ENERGYSPLASH_BIGSPARKS = 0x8, |
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FX_ENERGYSPLASH_BIGSPARKSCOLLIDE = 0x10, |
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FX_ENERGYSPLASH_ENERGYBALLS = 0x20, |
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FX_ENERGYSPLASH_DLIGHT = 0x40, |
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FX_ENERGYSPLASH_DEFAULT = ~FX_ENERGYSPLASH_EXPLOSIVE, |
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FX_ENERGYSPLASH_DEFAULT_EXPLOSIVE = ~0, |
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}; |
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bool FX_GetAttachmentTransform( ClientEntityHandle_t hEntity, int attachmentIndex, matrix3x4_t &transform ); |
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bool FX_GetAttachmentTransform( ClientEntityHandle_t hEntity, int attachmentIndex, Vector *origin, QAngle *angles ); |
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void FX_RicochetSound( const Vector& pos ); |
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void FX_AntlionImpact( const Vector &pos, trace_t *tr ); |
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void FX_DebrisFlecks( const Vector& origin, trace_t *trace, char materialType, int iScale, bool bNoFlecks = false ); |
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void FX_Tracer( Vector& start, Vector& end, int velocity, bool makeWhiz = true ); |
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void FX_GunshipTracer( Vector& start, Vector& end, int velocity, bool makeWhiz = true ); |
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void FX_StriderTracer( Vector& start, Vector& end, int velocity, bool makeWhiz = true ); |
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void FX_HunterTracer( Vector& start, Vector& end, int velocity, bool makeWhiz = true ); |
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void FX_PlayerTracer( Vector& start, Vector& end ); |
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void FX_BulletPass( Vector& start, Vector& end ); |
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void FX_MetalSpark( const Vector &position, const Vector &direction, const Vector &surfaceNormal, int iScale = 1 ); |
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void FX_MetalScrape( Vector &position, Vector &normal ); |
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void FX_Sparks( const Vector &pos, int nMagnitude, int nTrailLength, const Vector &vecDir, float flWidth, float flMinSpeed, float flMaxSpeed, char *pSparkMaterial = NULL ); |
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void FX_ElectricSpark( const Vector &pos, int nMagnitude, int nTrailLength, const Vector *vecDir ); |
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void FX_BugBlood( Vector &pos, Vector &dir, Vector &vWorldMins, Vector &vWorldMaxs ); |
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void FX_Blood( Vector &pos, Vector &dir, float r, float g, float b, float a ); |
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void FX_CreateImpactDust( Vector &origin, Vector &normal ); |
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void FX_EnergySplash( const Vector &pos, const Vector &normal, int nFlags = FX_ENERGYSPLASH_DEFAULT ); |
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void FX_MicroExplosion( Vector &position, Vector &normal ); |
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void FX_Explosion( Vector& origin, Vector& normal, char materialType ); |
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void FX_ConcussiveExplosion( Vector& origin, Vector& normal ); |
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void FX_DustImpact( const Vector &origin, trace_t *tr, int iScale ); |
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void FX_DustImpact( const Vector &origin, trace_t *tr, float flScale ); |
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void FX_MuzzleEffect( const Vector &origin, const QAngle &angles, float scale, ClientEntityHandle_t hEntity, unsigned char *pFlashColor = NULL, bool bOneFrame = false ); |
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void FX_MuzzleEffectAttached( float scale, ClientEntityHandle_t hEntity, int attachmentIndex, unsigned char *pFlashColor = NULL, bool bOneFrame = false ); |
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void FX_StriderMuzzleEffect( const Vector &origin, const QAngle &angles, float scale, ClientEntityHandle_t hEntity, unsigned char *pFlashColor = NULL ); |
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void FX_GunshipMuzzleEffect( const Vector &origin, const QAngle &angles, float scale, ClientEntityHandle_t hEntity, unsigned char *pFlashColor = NULL ); |
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CSmartPtr<CSimpleEmitter> FX_Smoke( const Vector &origin, const Vector &velocity, float scale, int numParticles, float flDietime, unsigned char *pColor, int iAlpha, const char *pMaterial, float flRoll, float flRollDelta ); |
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void FX_Smoke( const Vector &origin, const QAngle &angles, float scale, int numParticles, unsigned char *pColor = NULL, int iAlpha = -1 ); |
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void FX_Dust( const Vector &vecOrigin, const Vector &vecDirection, float flSize, float flSpeed ); |
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void FX_CreateGaussExplosion( const Vector &pos, const Vector &dir, int type ); |
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void FX_GaussTracer( Vector& start, Vector& end, int velocity, bool makeWhiz = true ); |
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void FX_TracerSound( const Vector &start, const Vector &end, int iTracerType ); |
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// Lighting information utility |
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void UTIL_GetNormalizedColorTintAndLuminosity( const Vector &color, Vector *tint = NULL, float *luminosity = NULL ); |
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// Useful function for testing whether to draw noZ effects |
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bool EffectOccluded( const Vector &pos, pixelvis_handle_t *queryHandle = 0 ); |
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class CTeslaInfo |
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{ |
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public: |
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Vector m_vPos; |
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QAngle m_vAngles; |
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int m_nEntIndex; |
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const char *m_pszSpriteName; |
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float m_flBeamWidth; |
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int m_nBeams; |
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Vector m_vColor; |
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float m_flTimeVisible; |
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float m_flRadius; |
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}; |
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void FX_Tesla( const CTeslaInfo &teslaInfo ); |
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extern ConVar r_decals; |
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extern void FX_CacheMaterialHandles( void ); |
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extern PMaterialHandle g_Mat_Fleck_Wood[2]; |
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extern PMaterialHandle g_Mat_Fleck_Cement[2]; |
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extern PMaterialHandle g_Mat_Fleck_Antlion[2]; |
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extern PMaterialHandle g_Mat_Fleck_Tile[2]; |
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extern PMaterialHandle g_Mat_DustPuff[2]; |
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extern PMaterialHandle g_Mat_BloodPuff[2]; |
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extern PMaterialHandle g_Mat_Fleck_Glass[2]; |
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extern PMaterialHandle g_Mat_SMG_Muzzleflash[4]; |
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extern PMaterialHandle g_Mat_Combine_Muzzleflash[3]; |
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#endif // FX_H
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