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191 lines
4.8 KiB
191 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// Health.cpp |
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// |
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// implementation of CHudHealth class |
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// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_macros.h" |
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#include "view.h" |
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#include "iclientmode.h" |
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#include <KeyValues.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui_controls/Panel.h> |
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using namespace vgui; |
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#include "hudelement.h" |
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#include "convar.h" |
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#include "c_dod_player.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Health panel |
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//----------------------------------------------------------------------------- |
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class CHudHealth : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudHealth, vgui::Panel ); |
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public: |
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CHudHealth( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void VidInit( void ); |
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virtual void Reset( void ); |
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virtual void OnThink(); |
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virtual bool ShouldDraw( void ); |
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virtual void Paint( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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private: |
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int m_iHealth; |
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int m_iStamina; |
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CHudTexture *m_pIconHealthBar; |
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CHudTexture *m_pIconHealthOverlay; |
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CHudTexture *m_pIconBG; |
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CHudTexture *m_pIconStaminaBar; |
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}; |
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//DECLARE_HUDELEMENT( CHudHealth ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth") |
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{ |
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SetParent( g_pClientMode->GetViewport() ); |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Init() |
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{ |
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m_iHealth = 100; |
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} |
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void CHudHealth::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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if( !m_pIconHealthBar ) |
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{ |
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m_pIconHealthBar = gHUD.GetIcon( "hud_healthbar" ); |
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} |
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if( !m_pIconHealthOverlay ) |
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{ |
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m_pIconHealthOverlay = gHUD.GetIcon( "hud_health_overlay" ); |
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} |
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if( !m_pIconBG ) |
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{ |
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m_pIconBG = gHUD.GetIcon( "hud_main" ); |
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} |
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if( !m_pIconStaminaBar ) |
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{ |
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m_pIconStaminaBar = gHUD.GetIcon( "hud_staminabar" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Reset() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::VidInit() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::OnThink() |
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{ |
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int realHealth = 0; |
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C_DODPlayer *local = C_DODPlayer::GetLocalDODPlayer(); |
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if ( local ) |
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{ |
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// Never below zero |
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realHealth = MAX( local->GetHealth(), 0 ); |
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m_iStamina = local->m_Shared.GetStamina(); |
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} |
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// Only update the fade if we've changed health |
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if ( realHealth == m_iHealth ) |
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{ |
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return; |
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} |
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#ifdef _DEBUG |
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g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript(true); |
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#endif |
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m_iHealth = realHealth; |
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} |
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bool CHudHealth::ShouldDraw( void ) |
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{ |
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// No local player yet? |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return false; |
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if( pPlayer->GetTeamNumber() != TEAM_ALLIES && |
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pPlayer->GetTeamNumber() != TEAM_AXIS ) |
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return false; |
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return CHudElement::ShouldDraw(); |
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} |
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void CHudHealth::Paint( void ) |
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{ |
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int x, y, w, h; |
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GetBounds( x, y, w, h ); |
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Color clrIcon(255,255,255,255); |
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int xpos = 0; |
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int ypos = h - m_pIconBG->Height(); |
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m_pIconBG->DrawSelf( xpos, ypos, clrIcon ); |
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int nOffset = m_pIconHealthOverlay->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); |
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if ( nOffset < m_pIconHealthOverlay->Height() ) |
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{ |
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m_pIconHealthOverlay->DrawSelfCropped( xpos + 55, ypos + 27, 0, 0, m_pIconHealthOverlay->Width(), nOffset, clrIcon ); |
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} |
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nOffset = m_pIconHealthBar->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); |
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if ( nOffset < m_pIconHealthBar->Height() ) |
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{ |
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m_pIconHealthBar->DrawSelfCropped( xpos + 99, ypos + 27 + nOffset, 0, nOffset, m_pIconHealthBar->Width(), m_pIconHealthBar->Height() - nOffset, clrIcon ); |
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} |
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nOffset = m_pIconStaminaBar->Height() * ( 1.0 - ( (float)m_iStamina / 100.0 ) ); |
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if ( nOffset < m_pIconStaminaBar->Height() ) |
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{ |
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m_pIconStaminaBar->DrawSelfCropped( xpos + 8, ypos + 12 + nOffset, 0, nOffset, m_pIconStaminaBar->Width(), m_pIconStaminaBar->Height() - nOffset, clrIcon ); |
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} |
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BaseClass::Paint(); |
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}
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