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131 lines
3.9 KiB
131 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "cbase.h" |
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#include "clientsteamcontext.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static CClientSteamContext g_ClientSteamContext; |
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CClientSteamContext &ClientSteamContext() |
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{ |
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return g_ClientSteamContext; |
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} |
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CSteamAPIContext *steamapicontext = &g_ClientSteamContext; |
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//----------------------------------------------------------------------------- |
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CClientSteamContext::CClientSteamContext() |
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#if !defined(NO_STEAM) |
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: |
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m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ), |
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m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ), |
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m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected ) |
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#endif |
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{ |
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m_bActive = false; |
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m_bLoggedOn = false; |
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m_nAppID = 0; |
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} |
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//----------------------------------------------------------------------------- |
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CClientSteamContext::~CClientSteamContext() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Unload the steam3 engine |
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//----------------------------------------------------------------------------- |
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void CClientSteamContext::Shutdown() |
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{ |
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if ( !m_bActive ) |
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return; |
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m_bActive = false; |
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m_bLoggedOn = false; |
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#if !defined( NO_STEAM ) |
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Clear(); // Steam API context shutdown |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Initialize the steam3 connection |
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//----------------------------------------------------------------------------- |
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void CClientSteamContext::Activate() |
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{ |
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if ( m_bActive ) |
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return; |
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m_bActive = true; |
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#if !defined( NO_STEAM ) |
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SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie |
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SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers |
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Init(); // Steam API context init |
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UpdateLoggedOnState(); |
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Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn ); |
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#endif |
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} |
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void CClientSteamContext::UpdateLoggedOnState() |
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{ |
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bool bPreviousLoggedOn = m_bLoggedOn; |
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m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() ); |
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if ( !bPreviousLoggedOn && m_bLoggedOn ) |
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{ |
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// update Steam info |
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m_SteamIDLocalPlayer = SteamUser()->GetSteamID(); |
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m_nUniverse = SteamUtils()->GetConnectedUniverse(); |
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m_nAppID = SteamUtils()->GetAppID(); |
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} |
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if ( bPreviousLoggedOn != m_bLoggedOn ) |
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{ |
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// Notify any listeners of the change in logged on state |
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SteamLoggedOnChange_t loggedOnChange; |
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loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn; |
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loggedOnChange.bLoggedOn = m_bLoggedOn; |
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InvokeCallbacks( loggedOnChange ); |
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} |
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} |
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#if !defined(NO_STEAM) |
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void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected ) |
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{ |
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UpdateLoggedOnState(); |
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Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn ); |
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} |
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void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure ) |
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{ |
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UpdateLoggedOnState(); |
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Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn ); |
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} |
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void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected ) |
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{ |
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UpdateLoggedOnState(); |
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Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn ); |
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} |
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#endif // !defined(NO_STEAM) |
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void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) |
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{ |
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m_LoggedOnCallbacks.AddToTail( delegate ); |
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} |
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void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) |
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{ |
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m_LoggedOnCallbacks.FindAndRemove( delegate ); |
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} |
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void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus ) |
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{ |
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for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i ) |
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{ |
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m_LoggedOnCallbacks[i]( loggedOnStatus ); |
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} |
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} |