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162 lines
5.2 KiB
162 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( CLIENTMODE_NORMAL_H ) |
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#define CLIENTMODE_NORMAL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "iclientmode.h" |
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#include "GameEventListener.h" |
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#include <baseviewport.h> |
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class CBaseHudChat; |
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class CBaseHudWeaponSelection; |
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class CViewSetup; |
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class C_BaseEntity; |
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class C_BasePlayer; |
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namespace vgui |
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{ |
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class Panel; |
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} |
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//============================================================================= |
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// HPE_BEGIN: |
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// [tj] Moved this from the .cpp file so derived classes could access it |
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//============================================================================= |
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#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10 |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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class CReplayReminderPanel; |
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#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) ) |
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extern IClientMode *GetClientModeNormal(); // must be implemented |
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// This class implements client mode functionality common to HL2 and TF2. |
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class ClientModeShared : public IClientMode, public CGameEventListener |
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{ |
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// IClientMode overrides. |
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public: |
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DECLARE_CLASS_NOBASE( ClientModeShared ); |
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ClientModeShared(); |
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virtual ~ClientModeShared(); |
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virtual void Init(); |
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virtual void InitViewport(); |
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virtual void VGui_Shutdown(); |
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virtual void Shutdown(); |
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virtual void LevelInit( const char *newmap ); |
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virtual void LevelShutdown( void ); |
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virtual void Enable(); |
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virtual void Disable(); |
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virtual void Layout(); |
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virtual void ReloadScheme( void ); |
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virtual void OverrideView( CViewSetup *pSetup ); |
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virtual bool ShouldDrawDetailObjects( ); |
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virtual bool ShouldDrawEntity(C_BaseEntity *pEnt); |
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virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer ); |
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virtual bool ShouldDrawViewModel(); |
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virtual bool ShouldDrawParticles( ); |
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virtual bool ShouldDrawCrosshair( void ); |
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virtual bool ShouldBlackoutAroundHUD() OVERRIDE; |
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virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE; |
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virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height ); |
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virtual void PreRender(CViewSetup *pSetup); |
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virtual void PostRender(); |
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virtual void PostRenderVGui(); |
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virtual void ProcessInput(bool bActive); |
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virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd ); |
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virtual void Update(); |
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// Input |
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual void OverrideMouseInput( float *x, float *y ); |
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virtual void StartMessageMode( int iMessageModeType ); |
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virtual vgui::Panel *GetMessagePanel(); |
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virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel ); |
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virtual void DeactivateInGameVGuiContext(); |
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// The mode can choose to not draw fog |
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virtual bool ShouldDrawFog( void ); |
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virtual float GetViewModelFOV( void ); |
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virtual vgui::Panel* GetViewport() { return m_pViewport; } |
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// Gets at the viewports vgui panel animation controller, if there is one... |
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virtual vgui::AnimationController *GetViewportAnimationController() |
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{ return m_pViewport->GetAnimationController(); } |
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virtual void FireGameEvent( IGameEvent *event ); |
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virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; } |
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virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE; |
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//============================================================================= |
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// HPE_BEGIN: |
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// [menglish] Save server information shown to the client in a persistent place |
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//============================================================================= |
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virtual wchar_t* GetServerName() { return NULL; } |
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virtual void SetServerName(wchar_t* name) {}; |
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virtual wchar_t* GetMapName() { return NULL; } |
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virtual void SetMapName(wchar_t* name) {}; |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup ); |
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virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent, |
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const char *pSound, bool bDlg ); |
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virtual bool IsInfoPanelAllowed() OVERRIDE { return true; } |
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virtual void InfoPanelDisplayed() OVERRIDE { } |
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virtual bool IsHTMLInfoPanelAllowed() OVERRIDE { return true; } |
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protected: |
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CBaseViewport *m_pViewport; |
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void DisplayReplayReminder(); |
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private: |
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virtual void UpdateReplayMessages(); |
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void ClearReplayMessageList(); |
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#if defined( REPLAY_ENABLED ) |
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float m_flReplayStartRecordTime; |
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float m_flReplayStopRecordTime; |
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CReplayReminderPanel *m_pReplayReminderPanel; |
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#endif |
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// Message mode handling |
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// All modes share a common chat interface |
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CBaseHudChat *m_pChatElement; |
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vgui::HCursor m_CursorNone; |
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CBaseHudWeaponSelection *m_pWeaponSelection; |
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int m_nRootSize[2]; |
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}; |
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#endif // CLIENTMODE_NORMAL_H |
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