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196 lines
7.6 KiB
196 lines
7.6 KiB
//----------------------------------------------------------------------------- |
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// CLIENT_PORTAL.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro GAMENAME "portal" |
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$Include "$SRCDIR\game\client\client_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories ".\hl2;.\hl2\elements;.\portal;.\portal\vgui;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\Multiplayer;$SRCDIR\gcsdk\steamextra;$SRCDIR\game\shared\portal;$BASE" |
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$PreprocessorDefinitions "$BASE;PORTAL;HL2_EPISODIC;HL2_CLIENT_DLL" |
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} |
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} |
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$Project "Client (Portal)" |
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{ |
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$Folder "Source Files" |
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{ |
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-$File "$SRCDIR\game\shared\weapon_parse_default.cpp" |
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$File "hud_chat.cpp" |
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$File "c_team_objectiveresource.cpp" |
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$File "c_team_objectiveresource.h" |
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$Folder "HL2 DLL" |
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{ |
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$File "episodic\flesh_internal_material_proxy.cpp" |
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$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" |
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$File "hl2\c_antlion_dust.cpp" |
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$File "hl2\c_ar2_explosion.cpp" |
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$File "hl2\c_barnacle.cpp" |
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$File "hl2\c_barney.cpp" |
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$File "hl2\c_basehelicopter.cpp" |
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$File "hl2\c_basehelicopter.h" |
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$File "hl2\c_basehlcombatweapon.cpp" |
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$File "hl2\c_basehlcombatweapon.h" |
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$File "hl2\c_basehlplayer.cpp" |
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$File "hl2\c_basehlplayer.h" |
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$File "hl2\c_citadel_effects.cpp" |
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$File "hl2\c_corpse.cpp" |
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$File "hl2\c_corpse.h" |
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$File "hl2\c_env_alyxtemp.cpp" |
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$File "hl2\c_env_headcrabcanister.cpp" |
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$File "hl2\c_env_starfield.cpp" |
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$File "hl2\c_func_tankmortar.cpp" |
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$File "hl2\c_hl2_playerlocaldata.cpp" |
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$File "hl2\c_hl2_playerlocaldata.h" |
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$File "hl2\c_info_teleporter_countdown.cpp" |
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$File "hl2\c_npc_antlionguard.cpp" |
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$File "hl2\c_npc_combinegunship.cpp" |
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$File "hl2\c_npc_manhack.cpp" |
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$File "hl2\c_npc_rollermine.cpp" |
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$File "hl2\c_plasma_beam_node.cpp" |
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$File "hl2\c_prop_combine_ball.cpp" |
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$File "hl2\c_prop_combine_ball.h" |
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$File "hl2\c_rotorwash.cpp" |
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$File "hl2\c_script_intro.cpp" |
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$File "$SRCDIR\game\shared\script_intro_shared.cpp" |
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$File "hl2\c_strider.cpp" |
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$File "hl2\c_te_concussiveexplosion.cpp" |
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$File "hl2\c_te_flare.cpp" |
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$File "hl2\c_thumper_dust.cpp" |
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$File "hl2\c_vehicle_airboat.cpp" |
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$File "hl2\c_vehicle_cannon.cpp" |
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$File "hl2\c_vehicle_crane.cpp" |
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$File "hl2\c_vehicle_crane.h" |
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$File "hl2\c_vehicle_prisoner_pod.cpp" |
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$File "episodic\c_vort_charge_token.cpp" |
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$File "hl2\c_weapon_crossbow.cpp" |
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$File "episodic\c_weapon_hopwire.cpp" |
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$File "episodic\c_vehicle_jeep_episodic.cpp" |
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$File "hl2\hud_radar.cpp" |
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$File "hl2\c_weapon_stunstick.cpp" |
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$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" |
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$File "hl2\clientmode_hlnormal.h" |
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$File "death.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" |
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$File "hl2\fx_antlion.cpp" |
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$File "hl2\fx_bugbait.cpp" |
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$File "hl2\fx_hl2_impacts.cpp" |
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$File "hl2\fx_hl2_tracers.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" |
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$File "hl2\hl_in_main.cpp" |
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$File "hl2\hl_prediction.cpp" |
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$File "hl2\hud_ammo.cpp" |
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$File "hl2\hud_battery.cpp" |
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$File "hl2\hud_blood.cpp" |
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$File "hl2\hud_bonusprogress.cpp" |
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$File "hl2\hud_credits.cpp" |
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$File "hl2\hud_damageindicator.cpp" |
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$File "hl2\hud_flashlight.cpp" |
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$File "hl2\hud_health.cpp" |
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$File "hl2\hud_poisondamageindicator.cpp" |
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$File "hud_squadstatus.cpp" |
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$File "hl2\hud_suitpower.cpp" |
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$File "hl2\hud_suitpower.h" |
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$File "hl2\hud_weaponselection.cpp" |
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$File "hl2\hud_zoom.cpp" |
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$File "hl2\shieldproxy.cpp" |
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$File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" |
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$File "hl2\vgui_rootpanel_hl2.cpp" |
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} |
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$Folder "Portal" |
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{ |
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$File "$SRCDIR\game\shared\portal\achievements_portal.cpp" |
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$File "portal\c_env_lightraill_endpoint.cpp" |
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$File "portal\c_env_portal_path_track.cpp" |
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$File "portal\c_func_liquidportal.cpp" |
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$File "portal\c_func_liquidportal.h" |
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$File "portal\c_neurotoxin_countdown.cpp" |
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$File "portal\c_neurotoxin_countdown.h" |
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$File "portal\c_npc_portal_turret_floor.cpp" |
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$File "portal\c_npc_rocket_turret.cpp" |
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$File "portal\c_portal_player.cpp" |
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$File "portal\c_portal_player.h" |
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$File "portal\C_PortalGhostRenderable.cpp" |
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$File "portal\C_PortalGhostRenderable.h" |
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$File "portal\c_prop_energy_ball.cpp" |
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$File "portal\c_prop_portal.cpp" |
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$File "portal\c_prop_portal.h" |
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$File "portal\c_prop_portal_stats_display.cpp" |
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$File "portal\c_prop_portal_stats_display.h" |
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$File "portal\clientmode_portal.cpp" |
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$File "portal\clientmode_portal.h" |
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$File "$SRCDIR\game\shared\portal\env_lightrail_endpoint_shared.h" |
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$File "$SRCDIR\game\shared\portal\env_portal_path_track_shared.h" |
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$File "portal\fx_portal.cpp" |
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$File "portal\hud_quickinfo.cpp" |
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$File "portal\MaterialProxy_Portal_PickAlphaMask.cpp" |
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$File "portal\materialproxy_portalstatic.cpp" |
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$File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.cpp" |
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$File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.h" |
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$File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.h" |
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$File "portal\portal_credits.cpp" |
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$File "portal\Portal_DynamicMeshRenderingUtils.cpp" |
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$File "portal\Portal_DynamicMeshRenderingUtils.h" |
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$File "$SRCDIR\game\shared\portal\portal_gamemovement.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_gamerules.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_gamerules.h" |
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$File "portal\portal_hud_crosshair.cpp" |
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$File "portal\portal_hud_crosshair.h" |
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$File "$SRCDIR\game\shared\portal\portal_player_shared.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_player_shared.h" |
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$File "$SRCDIR\game\shared\portal\portal_playeranimstate.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_playeranimstate.h" |
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$File "portal\portal_render_targets.cpp" |
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$File "portal\portal_render_targets.h" |
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$File "$SRCDIR\game\shared\portal\portal_shareddefs.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_shareddefs.h" |
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$File "$SRCDIR\game\shared\portal\portal_usermessages.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_util_shared.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_util_shared.h" |
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$File "$SRCDIR\game\shared\portal\prop_portal_shared.cpp" |
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$File "$SRCDIR\game\shared\portal\prop_portal_shared.h" |
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$File "$SRCDIR\game\shared\portal\PortalSimulation.cpp" |
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$File "$SRCDIR\game\shared\portal\PortalSimulation.h" |
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$File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.cpp" |
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$File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.h" |
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$File "portal\PortalRender.cpp" |
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$File "portal\PortalRender.h" |
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$File "portal\c_portal_radio.cpp" |
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$File "portal\portalrenderable_flatbasic.cpp" |
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$File "portal\portalrenderable_flatbasic.h" |
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$File "portal\vgui_portal_stats_display_screen.cpp" |
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$File "portal\vgui_neurotoxin_countdown_screen.cpp" |
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$File "$SRCDIR\game\shared\portal\portal_weapon_parse.cpp" |
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$Folder "Weapons" |
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{ |
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$File "portal\c_weapon_physcannon.cpp" |
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$File "portal\c_weapon_portalgun.cpp" |
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$File "portal\c_weapon_portalgun.h" |
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$File "portal\c_weapon_stubs_portal.cpp" |
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$File "$SRCDIR\game\shared\portal\weapon_portalbase.cpp" |
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$File "$SRCDIR\game\shared\portal\weapon_portalbase.h" |
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$File "$SRCDIR\game\shared\portal\weapon_portalbasecombatweapon.cpp" |
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$File "$SRCDIR\game\shared\portal\weapon_portalbasecombatweapon.h" |
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$File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.cpp" |
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$File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.h" |
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} |
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} |
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} |
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} |
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