Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// CLIENT_HL2MP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro GAMENAME "hl2mp" [!$SOURCESDK]
$Macro GAMENAME "mod_hl2mp" [$SOURCESDK]
$Include "$SRCDIR\game\client\client_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2"
$PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL"
}
}
$Project "Client (HL2MP)"
{
$Folder "Source Files"
{
-$File "$SRCDIR\game\shared\weapon_parse_default.cpp"
$File "c_team_objectiveresource.cpp"
$File "c_team_objectiveresource.h"
$File "c_team_train_watcher.cpp"
$File "c_team_train_watcher.h"
$File "hud_voicestatus.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.h"
$File "$SRCDIR\game\shared\teamplay_round_timer.cpp"
$File "$SRCDIR\game\shared\teamplay_round_timer.h"
$Folder "HL2 DLL"
{
$File "episodic\c_vort_charge_token.cpp"
$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
$File "hl2\c_antlion_dust.cpp"
$File "hl2\c_ar2_explosion.cpp"
$File "hl2\c_barnacle.cpp"
$File "hl2\c_barney.cpp"
$File "hl2\c_basehelicopter.cpp"
$File "hl2\c_basehelicopter.h"
$File "hl2\c_basehlcombatweapon.cpp"
$File "hl2\c_basehlcombatweapon.h"
$File "hl2\c_basehlplayer.cpp"
$File "hl2\c_basehlplayer.h"
$File "hl2\c_citadel_effects.cpp"
$File "hl2\c_corpse.cpp"
$File "hl2\c_corpse.h"
$File "hl2\c_env_alyxtemp.cpp"
$File "hl2\c_env_headcrabcanister.cpp"
$File "hl2\c_env_starfield.cpp"
$File "hl2\c_func_tankmortar.cpp"
$File "hl2\c_hl2_playerlocaldata.cpp"
$File "hl2\c_hl2_playerlocaldata.h"
$File "hl2\c_info_teleporter_countdown.cpp"
$File "hl2\c_npc_antlionguard.cpp"
$File "hl2\c_npc_combinegunship.cpp"
$File "hl2\c_npc_manhack.cpp"
$File "hl2\c_npc_rollermine.cpp"
$File "hl2\c_plasma_beam_node.cpp"
$File "hl2\c_prop_combine_ball.cpp"
$File "hl2\c_prop_combine_ball.h"
$File "hl2\c_rotorwash.cpp"
$File "hl2\c_script_intro.cpp"
$File "$SRCDIR\game\shared\script_intro_shared.cpp"
$File "hl2\c_strider.cpp"
$File "hl2\c_te_concussiveexplosion.cpp"
$File "hl2\c_te_flare.cpp"
$File "hl2\c_thumper_dust.cpp"
$File "hl2\c_vehicle_airboat.cpp"
$File "hl2\c_vehicle_cannon.cpp"
$File "hl2\c_vehicle_crane.cpp"
$File "hl2\c_vehicle_crane.h"
$File "hl2\c_vehicle_prisoner_pod.cpp"
$File "hl2\c_weapon__stubs_hl2.cpp"
$File "hl2\c_weapon_crossbow.cpp"
$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
$File "hl2\fx_antlion.cpp"
$File "hl2\fx_bugbait.cpp"
$File "hl2\fx_hl2_impacts.cpp"
$File "hl2\fx_hl2_tracers.cpp"
$File "hl2\hl2_clientmode.cpp"
$File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
$File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
$File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
$File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
$File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
$File "hl2\hl_in_main.cpp"
$File "hl2\hl_prediction.cpp"
$File "hl2\hud_ammo.cpp"
$File "hl2\hud_battery.cpp"
$File "hl2\hud_blood.cpp"
$File "hl2\hud_credits.cpp"
$File "hl2\hud_damageindicator.cpp"
$File "hl2\hud_flashlight.cpp"
$File "hl2\hud_health.cpp"
$File "hl2\hud_poisondamageindicator.cpp"
$File "hl2\hud_quickinfo.cpp"
$File "hud_squadstatus.cpp"
$File "hl2\hud_suitpower.cpp"
$File "hl2\hud_suitpower.h"
$File "hl2\hud_weaponselection.cpp"
$File "hl2\hud_zoom.cpp"
$File "hl2\shieldproxy.cpp"
$File "hl2\vgui_rootpanel_hl2.cpp"
}
$Folder "HL2MP"
{
$File "hl2mp\c_hl2mp_player.cpp"
$File "hl2mp\c_hl2mp_player.h"
$File "hl2mp\c_te_hl2mp_shotgun_shot.cpp"
$File "hl2mp\clientmode_hl2mpnormal.cpp"
$File "hl2mp\clientmode_hl2mpnormal.h"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp"
$File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h"
$Folder "Weapons"
{
$File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
}
$Folder "UI"
{
$File "hl2mp\ui\backgroundpanel.cpp"
$File "hl2mp\ui\backgroundpanel.h"
$File "hl2mp\hl2mp_hud_chat.cpp"
$File "hl2mp\hl2mp_hud_chat.h"
$File "hl2mp\hl2mp_hud_target_id.cpp"
$File "hl2mp\hl2mp_hud_team.cpp"
$File "hl2mp\ui\hl2mpclientscoreboard.cpp"
$File "hl2mp\ui\hl2mpclientscoreboard.h"
$File "hl2mp\ui\hl2mptextwindow.cpp"
$File "hl2mp\ui\hl2mptextwindow.h"
$File "hl2mp\hud_deathnotice.cpp"
}
}
}
}