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74 lines
1.6 KiB
74 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include "cbase.h" |
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#include "bitmap/imageformat.h" |
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#include "cl_mat_stub.h" |
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#include "materialsystem/imaterialsystemstub.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Hook the engine's mat_stub cvar. |
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ConVar mat_stub( "mat_stub", "0", FCVAR_CHEAT ); |
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extern ConVar gl_clear; |
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IMaterialSystemStub* GetStubMaterialSystem() |
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{ |
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return materials_stub; |
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} |
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// ---------------------------------------------------------------------------------------- // |
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// CMatStubHandler implementation. |
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// ---------------------------------------------------------------------------------------- // |
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CMatStubHandler::CMatStubHandler() |
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{ |
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if ( mat_stub.GetInt() ) |
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{ |
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m_pOldMaterialSystem = materials; |
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// Replace all material system pointers with the stub. |
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GetStubMaterialSystem()->SetRealMaterialSystem( materials ); |
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materials->SetInStubMode( true ); |
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materials = GetStubMaterialSystem(); |
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engine->Mat_Stub( materials ); |
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} |
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else |
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{ |
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m_pOldMaterialSystem = 0; |
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} |
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} |
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CMatStubHandler::~CMatStubHandler() |
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{ |
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End(); |
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} |
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void CMatStubHandler::End() |
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{ |
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// Put back the original material system pointer. |
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if ( m_pOldMaterialSystem ) |
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{ |
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materials = m_pOldMaterialSystem; |
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materials->SetInStubMode( false ); |
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engine->Mat_Stub( materials ); |
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m_pOldMaterialSystem = 0; |
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// if( gl_clear.GetBool() ) |
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{ |
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materials->ClearBuffers( true, true ); |
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} |
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} |
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} |
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bool IsMatStubEnabled() |
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{ |
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return mat_stub.GetBool(); |
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}
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