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582 lines
15 KiB
582 lines
15 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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// identifier was truncated to '255' characters in the debug information |
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#pragma warning(disable: 4786) |
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#include "proxyentity.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/itexture.h" |
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#include "bitmap/tgaloader.h" |
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#include "view.h" |
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#include "datacache/idatacache.h" |
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#include "materialsystem/imaterial.h" |
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#include "vtf/vtf.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CCamoMaterialProxy; |
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class CCamoTextureRegen : public ITextureRegenerator |
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{ |
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public: |
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CCamoTextureRegen( CCamoMaterialProxy *pProxy ) : m_pProxy(pProxy) {} |
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virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect ); |
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virtual void Release() {} |
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private: |
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CCamoMaterialProxy *m_pProxy; |
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}; |
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class CCamoMaterialProxy : public CEntityMaterialProxy |
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{ |
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public: |
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CCamoMaterialProxy(); |
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virtual ~CCamoMaterialProxy(); |
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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virtual void OnBind(C_BaseEntity *pC_BaseEntity ); |
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virtual IMaterial *GetMaterial(); |
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// Procedurally generates the camo texture... |
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void GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture ); |
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protected: |
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#if 0 |
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virtual void SetInstanceDataSize( int size ); |
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virtual void *FindInstanceData( C_BaseEntity *pEntity ); |
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virtual void *AllocateInstanceData( C_BaseEntity *pEntity ); |
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#endif |
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private: |
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void LoadCamoPattern( void ); |
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void GenerateRandomPointsInNormalizedCube( void ); |
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void GetColors( Vector &lighting, Vector &base, int index, |
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const Vector &boxMin, const Vector &boxExtents, |
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const Vector &forward, const Vector &right, const Vector &up, |
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const Vector& entityPosition ); |
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// this needs to go in a base class |
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private: |
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#if 0 |
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// stuff that needs to be in a base class. |
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struct InstanceData_t |
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{ |
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C_BaseEntity *pEntity; |
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void *data; |
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struct InstanceData_s *next; |
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}; |
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struct CamoInstanceData_t |
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{ |
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int dummy; |
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}; |
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#endif |
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unsigned char *m_pCamoPatternImage; |
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#if 0 |
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int m_InstanceDataSize; |
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InstanceData_t *m_InstanceDataListHead; |
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#endif |
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IMaterial *m_pMaterial; |
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IMaterialVar *m_pCamoTextureVar; |
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IMaterialVar *m_pCamoPatternTextureVar; |
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Vector *m_pointsInNormalizedBox; // [m_CamoPatternNumColors] |
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int m_CamoPatternNumColors; |
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int m_CamoPatternWidth; |
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int m_CamoPatternHeight; |
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#if 0 |
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cache_user_t m_camoImageDataCache; |
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#endif |
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unsigned char m_CamoPalette[256][3]; |
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// these represent that part of the entitiy's bounding box that we |
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// want to cast rays through to get colors for the camo |
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Vector m_SubBoundingBoxMin; // normalized |
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Vector m_SubBoundingBoxMax; // normalized |
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CCamoTextureRegen m_TextureRegen; |
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C_BaseEntity *m_pEnt; |
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}; |
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void CCamoTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect ) |
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{ |
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m_pProxy->GenerateCamoTexture( pTexture, pVTFTexture ); |
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} |
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#pragma warning (disable:4355) |
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CCamoMaterialProxy::CCamoMaterialProxy() : m_TextureRegen(this) |
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{ |
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#if 0 |
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m_InstanceDataSize = 0; |
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#endif |
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#if 0 |
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memset( &m_camoImageDataCache, 0,sizeof( m_camoImageDataCache ) ); |
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#endif |
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m_pointsInNormalizedBox = NULL; |
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#if 0 |
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m_InstanceDataListHead = NULL; |
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#endif |
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m_pCamoPatternImage = NULL; |
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m_pMaterial = NULL; |
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m_pCamoTextureVar = NULL; |
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m_pCamoPatternTextureVar = NULL; |
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m_pointsInNormalizedBox = NULL; |
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m_pEnt = NULL; |
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} |
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#pragma warning (default:4355) |
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CCamoMaterialProxy::~CCamoMaterialProxy() |
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{ |
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#if 0 |
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InstanceData_t *curr = m_InstanceDataListHead; |
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while( curr ) |
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{ |
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InstanceData_t *next; |
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next = curr->next; |
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delete curr; |
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curr = next; |
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} |
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m_InstanceDataListHead = NULL; |
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#endif |
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// Disconnect the texture regenerator... |
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if (m_pCamoTextureVar) |
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{ |
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ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue(); |
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if (pCamoTexture) |
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pCamoTexture->SetTextureRegenerator( NULL ); |
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} |
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delete m_pCamoPatternImage; |
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delete m_pointsInNormalizedBox; |
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} |
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#if 0 |
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void CCamoMaterialProxy::SetInstanceDataSize( int size ) |
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{ |
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m_InstanceDataSize = size; |
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} |
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#endif |
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#if 0 |
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void *CCamoMaterialProxy::FindInstanceData( C_BaseEntity *pEntity ) |
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{ |
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InstanceData_t *curr = m_InstanceDataListHead; |
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while( curr ) |
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{ |
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if( pEntity == curr->pEntity ) |
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{ |
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return curr->data; |
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} |
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curr = curr->next; |
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} |
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return NULL; |
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} |
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#endif |
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#if 0 |
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void *CCamoMaterialProxy::AllocateInstanceData( C_BaseEntity *pEntity ) |
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{ |
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InstanceData_t *newData = new InstanceData_t; |
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newData->pEntity = pEntity; |
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newData->next = m_InstanceDataListHead; |
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m_InstanceDataListHead = newData; |
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newData->data = new unsigned char[m_InstanceDataSize]; |
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return newData->data; |
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} |
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#endif |
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bool CCamoMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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return false; // hack! Need to make sure that the TGA loader has a valid filesystem before trying |
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// to load the camo pattern. |
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#if 0 |
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// set how big our instance data is. |
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SetInstanceDataSize( sizeof( CamoInstanceData_t ) ); |
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#endif |
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// remember what material we belong to. |
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m_pMaterial = pMaterial; |
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// get pointers to material vars. |
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bool found; |
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m_pCamoTextureVar = m_pMaterial->FindVar( "$baseTexture", &found ); |
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if( !found ) |
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{ |
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m_pCamoTextureVar = NULL; |
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return false; |
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} |
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ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue(); |
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if (pCamoTexture) |
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pCamoTexture->SetTextureRegenerator( &m_TextureRegen ); |
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// Need to get the palettized texture to create the procedural texture from |
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// somewhere. |
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m_pCamoPatternTextureVar = m_pMaterial->FindVar( "$camoPatternTexture", &found ); |
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if( !found ) |
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{ |
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m_pCamoTextureVar = NULL; |
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return false; |
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} |
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IMaterialVar *subBoundingBoxMinVar, *subBoundingBoxMaxVar; |
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subBoundingBoxMinVar = m_pMaterial->FindVar( "$camoBoundingBoxMin", &found, false ); |
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if( !found ) |
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{ |
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m_SubBoundingBoxMin = Vector( 0.0f, 0.0f, 0.0f ); |
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} |
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else |
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{ |
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subBoundingBoxMinVar->GetVecValue( m_SubBoundingBoxMin.Base(), 3 ); |
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} |
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subBoundingBoxMaxVar = m_pMaterial->FindVar( "$camoBoundingBoxMax", &found, false ); |
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if( !found ) |
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{ |
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m_SubBoundingBoxMax = Vector( 1.0f, 1.0f, 1.0f ); |
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} |
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else |
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{ |
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subBoundingBoxMaxVar->GetVecValue( m_SubBoundingBoxMax.Base(), 3 ); |
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} |
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LoadCamoPattern(); |
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GenerateRandomPointsInNormalizedCube(); |
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return true; |
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} |
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void CCamoMaterialProxy::GetColors( Vector &diffuseColor, Vector &baseColor, int index, |
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const Vector &boxMin, const Vector &boxExtents, |
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const Vector &forward, const Vector &right, const Vector &up, |
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const Vector& entityPosition ) |
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{ |
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Vector position, transformedPosition; |
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// hack |
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// m_pointsInNormalizedBox[index] = Vector( 0.5f, 0.5f, 1.0f ); |
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position[0] = m_pointsInNormalizedBox[index][0] * boxExtents[0] + boxMin[0]; |
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position[1] = m_pointsInNormalizedBox[index][1] * boxExtents[1] + boxMin[1]; |
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position[2] = m_pointsInNormalizedBox[index][2] * boxExtents[2] + boxMin[2]; |
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transformedPosition[0] = right[0] * position[0] + forward[0] * position[1] + up[0] * position[2]; |
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transformedPosition[1] = right[1] * position[0] + forward[1] * position[1] + up[1] * position[2]; |
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transformedPosition[2] = right[2] * position[0] + forward[2] * position[1] + up[2] * position[2]; |
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transformedPosition = transformedPosition + entityPosition; |
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Vector direction = transformedPosition - CurrentViewOrigin(); |
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VectorNormalize( direction ); |
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direction = direction * ( COORD_EXTENT * 1.74f ); |
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Vector endPoint = position + direction; |
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// baseColor is already in gamma space |
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// engine->TraceLineMaterialAndLighting( g_vecInstantaneousRenderOrigin, endPoint, diffuseColor, baseColor ); |
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engine->TraceLineMaterialAndLighting( transformedPosition, endPoint, diffuseColor, baseColor ); |
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// hack - optimize! - convert from linear to gamma space - this should be hidden |
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diffuseColor[0] = pow( diffuseColor[0], 1.0f / 2.2f ); |
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diffuseColor[1] = pow( diffuseColor[1], 1.0f / 2.2f ); |
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diffuseColor[2] = pow( diffuseColor[2], 1.0f / 2.2f ); |
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#if 0 |
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Msg( "%f %f %f\n", |
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diffuseColor[0], |
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diffuseColor[1], |
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diffuseColor[2] ); |
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#endif |
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#if 0 |
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float max; |
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max = diffuseColor[0]; |
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if( diffuseColor[1] > max ) |
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{ |
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max = diffuseColor[1]; |
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} |
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if( diffuseColor[2] > max ) |
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{ |
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max = diffuseColor[2]; |
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} |
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if( max > 1.0f ) |
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{ |
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max = 1.0f / max; |
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diffuseColor = diffuseColor * max; |
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} |
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#else |
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if( diffuseColor[0] > 1.0f ) |
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{ |
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diffuseColor[0] = 1.0f; |
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} |
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if( diffuseColor[1] > 1.0f ) |
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{ |
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diffuseColor[1] = 1.0f; |
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} |
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if( diffuseColor[2] > 1.0f ) |
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{ |
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diffuseColor[2] = 1.0f; |
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} |
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#endif |
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// hack |
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//baseColor = Vector( 1.0f, 1.0f, 1.0f ); |
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//diffuseColor = Vector( 1.0f, 1.0f, 1.0f ); |
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} |
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//----------------------------------------------------------------------------- |
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// Procedurally generates the camo texture... |
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//----------------------------------------------------------------------------- |
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void CCamoMaterialProxy::GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture ) |
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{ |
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if (!m_pEnt) |
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return; |
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#if 0 |
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CamoInstanceData_t *pInstanceData; |
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pInstanceData = ( CamoInstanceData_t * )FindInstanceData( pEnt ); |
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if( !pInstanceData ) |
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{ |
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pInstanceData = ( CamoInstanceData_t * )AllocateInstanceData( pEnt ); |
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if( !pInstanceData ) |
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{ |
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return; |
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} |
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// init the instance data |
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} |
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#endif |
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Vector entityPosition; |
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entityPosition = m_pEnt->GetAbsOrigin(); |
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QAngle entityAngles; |
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entityAngles = m_pEnt->GetAbsAngles(); |
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// Get the bounding box for the entity |
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Vector mins, maxs; |
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mins = m_pEnt->WorldAlignMins(); |
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maxs = m_pEnt->WorldAlignMaxs(); |
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Vector traceDirection; |
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Vector traceEnd; |
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trace_t traceResult; |
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Vector forward, right, up; |
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AngleVectors( entityAngles, &forward, &right, &up ); |
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Vector position, transformedPosition; |
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Vector maxsMinusMins = maxs - mins; |
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Vector diffuseColor[256]; |
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Vector baseColor; |
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unsigned char camoPalette[256][3]; |
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// Calculate the camo palette |
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//Msg( "start of loop\n" ); |
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int i; |
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for( i = 0; i < m_CamoPatternNumColors; i++ ) |
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{ |
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GetColors( diffuseColor[i], baseColor, i, |
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mins, maxsMinusMins, forward, right, up, entityPosition ); |
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#if 1 |
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camoPalette[i][0] = diffuseColor[i][0] * baseColor[0] * 255.0f; |
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camoPalette[i][1] = diffuseColor[i][1] * baseColor[1] * 255.0f; |
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camoPalette[i][2] = diffuseColor[i][2] * baseColor[2] * 255.0f; |
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#endif |
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#if 0 |
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camoPalette[i][0] = baseColor[0] * 255.0f; |
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camoPalette[i][1] = baseColor[1] * 255.0f; |
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camoPalette[i][2] = baseColor[2] * 255.0f; |
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#endif |
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#if 0 |
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camoPalette[i][0] = diffuseColor[i][0] * 255.0f; |
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camoPalette[i][1] = diffuseColor[i][1] * 255.0f; |
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camoPalette[i][2] = diffuseColor[i][2] * 255.0f; |
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#endif |
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} |
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int width = pVTFTexture->Width(); |
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int height = pVTFTexture->Height(); |
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if( width != m_CamoPatternWidth || height != m_CamoPatternHeight ) |
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{ |
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return; |
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} |
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unsigned char *imageData = pVTFTexture->ImageData( 0, 0, 0 ); |
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enum ImageFormat imageFormat = pVTFTexture->Format(); |
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if( imageFormat != IMAGE_FORMAT_RGB888 ) |
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{ |
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return; |
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} |
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// optimize |
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#if 1 |
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int x, y; |
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for( y = 0; y < height; y++ ) |
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{ |
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for( x = 0; x < width; x++ ) |
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{ |
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int offset = 3 * ( x + y * width ); |
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assert( offset < width * height * 3 ); |
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int paletteID = m_pCamoPatternImage[x + y * width]; |
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assert( paletteID < 256 ); |
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#if 1 |
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imageData[offset + 0] = camoPalette[paletteID][0]; |
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imageData[offset + 1] = camoPalette[paletteID][1]; |
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imageData[offset + 2] = camoPalette[paletteID][2]; |
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#else |
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imageData[offset] = 255; |
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imageData[offset + 1] = 0; |
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imageData[offset + 2] = 0; |
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#endif |
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} |
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} |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Called when the texture is bound... |
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//----------------------------------------------------------------------------- |
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void CCamoMaterialProxy::OnBind( C_BaseEntity *pEntity ) |
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{ |
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if( !m_pCamoTextureVar ) |
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{ |
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return; |
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} |
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m_pEnt = pEntity; |
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ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue(); |
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pCamoTexture->Download(); |
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// Mark it so it doesn't get regenerated on task switch |
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m_pEnt = NULL; |
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} |
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void CCamoMaterialProxy::LoadCamoPattern( void ) |
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{ |
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#if 0 |
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// hack - need to figure out a name to attach that isn't too long. |
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m_pCamoPatternImage = |
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( unsigned char * )datacache->FindByName( &m_camoImageDataCache, "camopattern" ); |
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if( m_pCamoPatternImage ) |
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{ |
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// is already in the cache. |
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return m_pCamoPatternImage; |
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} |
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#endif |
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enum ImageFormat indexImageFormat; |
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int indexImageSize; |
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#ifndef _XBOX |
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float dummyGamma; |
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if( !TGALoader::GetInfo( m_pCamoPatternTextureVar->GetStringValue(), |
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&m_CamoPatternWidth, &m_CamoPatternHeight, &indexImageFormat, &dummyGamma ) ) |
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{ |
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//Warning( "Can't get tga info for hl2/materials/models/combine_elite/camo7paletted.tga for camo material\n" ); |
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m_pCamoTextureVar = NULL; |
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return; |
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} |
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#else |
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// xboxissue - no tga support, why implemented this way |
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Assert( 0 ); |
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m_pCamoTextureVar = NULL; |
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return; |
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#endif |
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if( indexImageFormat != IMAGE_FORMAT_I8 ) |
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{ |
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// Warning( "Camo material texture hl2/materials/models/combine_elite/camo7paletted.tga must be 8-bit greyscale\n" ); |
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m_pCamoTextureVar = NULL; |
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return; |
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} |
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indexImageSize = ImageLoader::GetMemRequired( m_CamoPatternWidth, m_CamoPatternHeight, 1, indexImageFormat, false ); |
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#if 0 |
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m_pCamoPatternImage = ( unsigned char * ) |
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datacache->Alloc( &m_camoImageDataCache, indexImageSize, "camopattern" ); |
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#endif |
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m_pCamoPatternImage = ( unsigned char * )new unsigned char[indexImageSize]; |
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if( !m_pCamoPatternImage ) |
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{ |
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m_pCamoTextureVar = NULL; |
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return; |
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} |
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#ifndef _XBOX |
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if( !TGALoader::Load( m_pCamoPatternImage, m_pCamoPatternTextureVar->GetStringValue(), |
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m_CamoPatternWidth, m_CamoPatternHeight, IMAGE_FORMAT_I8, dummyGamma, false ) ) |
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{ |
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// Warning( "camo texture hl2/materials/models/combine_elite/camo7paletted.tga must be grey-scale" ); |
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m_pCamoTextureVar = NULL; |
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return; |
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} |
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#else |
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// xboxissue - no tga support, why is the camo done this way? |
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Assert( 0 ); |
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#endif |
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bool colorUsed[256]; |
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int colorRemap[256]; |
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// count the number of colors used in the image. |
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int i; |
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for( i = 0; i < 256; i++ ) |
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{ |
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colorUsed[i] = false; |
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} |
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for( i = 0; i < indexImageSize; i++ ) |
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{ |
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colorUsed[m_pCamoPatternImage[i]] = true; |
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} |
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m_CamoPatternNumColors = 0; |
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for( i = 0; i < 256; i++ ) |
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{ |
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if( colorUsed[i] ) |
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{ |
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colorRemap[i] = m_CamoPatternNumColors; |
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m_CamoPatternNumColors++; |
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} |
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} |
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// remap the color to the beginning of the palette. |
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for( i = 0; i < indexImageSize; i++ ) |
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{ |
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m_pCamoPatternImage[i] = colorRemap[m_pCamoPatternImage[i]]; |
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// hack |
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// m_pCamoPatternImage[i] = 0; |
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} |
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} |
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void CCamoMaterialProxy::GenerateRandomPointsInNormalizedCube( void ) |
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{ |
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m_pointsInNormalizedBox = new Vector[m_CamoPatternNumColors]; |
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if( !m_pointsInNormalizedBox ) |
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{ |
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m_pCamoTextureVar = NULL; |
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return; |
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} |
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int i; |
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for( i = 0; i < m_CamoPatternNumColors; i++ ) |
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{ |
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m_pointsInNormalizedBox[i][0] = random->RandomFloat( m_SubBoundingBoxMin[0], m_SubBoundingBoxMax[0] ); |
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m_pointsInNormalizedBox[i][1] = random->RandomFloat( m_SubBoundingBoxMin[1], m_SubBoundingBoxMax[1] ); |
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m_pointsInNormalizedBox[i][2] = random->RandomFloat( m_SubBoundingBoxMin[2], m_SubBoundingBoxMax[2] ); |
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} |
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} |
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IMaterial *CCamoMaterialProxy::GetMaterial() |
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{ |
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return m_pMaterial; |
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} |
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EXPOSE_INTERFACE( CCamoMaterialProxy, IMaterialProxy, "Camo" IMATERIAL_PROXY_INTERFACE_VERSION );
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