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46 lines
1.2 KiB
46 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client VoteController |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_VoteController_H |
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#define C_VoteController_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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#include "GameEventListener.h" |
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class C_VoteController : public C_BaseEntity, public CGameEventListener |
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{ |
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DECLARE_CLASS( C_VoteController, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_VoteController(); |
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virtual ~C_VoteController(); |
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virtual void Spawn( void ); |
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virtual void ClientThink( void ); |
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static void RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut ); |
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static void RecvProxy_VoteOption( const CRecvProxyData *pData, void *pStruct, void *pOut ); |
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void FireGameEvent( IGameEvent *event ); |
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protected: |
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void ResetData(); |
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int m_iActiveIssueIndex; |
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int m_iOnlyTeamToVote; |
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int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; |
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int m_iVoteChoiceIndex; |
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int m_nPotentialVotes; |
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bool m_bVotesDirty; // Received a vote, so remember to tell the Hud |
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bool m_bTypeDirty; // Vote type changed, so show or hide the Hud |
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bool m_bIsYesNoVote; |
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}; |
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#endif // C_VoteController_H
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