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66 lines
1.6 KiB
66 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_VEHICLE_JEEP_H |
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#define C_VEHICLE_JEEP_H |
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#pragma once |
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#include "cbase.h" |
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#include "c_prop_vehicle.h" |
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//#include "movevars_shared.h" |
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//#include "view.h" |
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#include "flashlighteffect.h" |
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//#include "c_baseplayer.h" |
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//#include "c_te_effect_dispatch.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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//#include "tier0/memdbgon.h" |
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//============================================================================= |
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// |
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// Client-side Jeep Class |
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// |
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class C_PropJeep : public C_PropVehicleDriveable |
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{ |
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DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_INTERPOLATION(); |
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C_PropJeep(); |
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~C_PropJeep(); |
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public: |
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void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ); |
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void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles ); |
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void OnEnteredVehicle( C_BasePlayer *pPlayer ); |
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void Simulate( void ); |
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private: |
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void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); |
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void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); |
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void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime ); |
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private: |
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Vector m_vecLastEyePos; |
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Vector m_vecLastEyeTarget; |
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Vector m_vecEyeSpeed; |
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Vector m_vecTargetSpeed; |
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float m_flViewAngleDeltaTime; |
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float m_flJeepFOV; |
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CHeadlightEffect *m_pHeadlight; |
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bool m_bHeadlightIsOn; |
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}; |
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#endif // C_VEHICLE_JEEP_H
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