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222 lines
5.8 KiB
222 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Entity that propagates train data for escort game type |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_team_train_watcher.h" |
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#include "igameevents.h" |
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#include "c_team_objectiveresource.h" |
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#ifdef TF_CLIENT_DLL |
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#include "tf_shareddefs.h" |
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#include "teamplayroundbased_gamerules.h" |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher) |
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RecvPropFloat( RECVINFO( m_flTotalProgress ) ), |
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RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), |
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RecvPropFloat( RECVINFO( m_flRecedeTime ) ), |
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RecvPropInt( RECVINFO( m_nNumCappers ) ), |
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#ifdef GLOWS_ENABLE |
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RecvPropEHandle( RECVINFO( m_hGlowEnt ) ), |
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#endif // GLOWS_ENABLE |
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END_RECV_TABLE() |
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CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers; |
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C_TeamTrainWatcher::C_TeamTrainWatcher() |
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{ |
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// force updates when we get our baseline |
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m_iTrainSpeedLevel = -2; |
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m_flTotalProgress = -1; |
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m_flRecedeTime = -1; |
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#ifdef GLOWS_ENABLE |
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m_pGlowEffect = NULL; |
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m_hGlowEnt = NULL; |
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m_hOldGlowEnt = NULL; |
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#endif // GLOWS_ENABLE |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TeamTrainWatcher::~C_TeamTrainWatcher() |
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{ |
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#ifdef GLOWS_ENABLE |
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DestroyGlowEffect(); |
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#endif // GLOWS_ENABLE |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::ClientThink() |
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{ |
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#ifdef GLOWS_ENABLE |
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if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) ) |
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{ |
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DestroyGlowEffect(); |
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m_hOldGlowEnt = NULL; |
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m_hGlowEnt = NULL; |
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} |
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#endif // GLOWS_ENABLE |
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} |
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#ifdef GLOWS_ENABLE |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::UpdateGlowEffect( void ) |
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{ |
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// destroy the existing effect |
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if ( m_pGlowEffect ) |
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{ |
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DestroyGlowEffect(); |
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} |
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// create a new effect if we have a cart |
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if ( m_hGlowEnt ) |
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{ |
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float r, g, b; |
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TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b ); |
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m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::DestroyGlowEffect( void ) |
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{ |
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if ( m_pGlowEffect ) |
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{ |
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delete m_pGlowEffect; |
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m_pGlowEffect = NULL; |
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} |
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} |
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#endif // GLOWS_ENABLE |
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void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) |
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{ |
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BaseClass::OnPreDataChanged( updateType ); |
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m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; |
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m_flOldProgress = m_flTotalProgress; |
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m_flOldRecedeTime = m_flRecedeTime; |
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m_nOldNumCappers = m_nNumCappers; |
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#ifdef GLOWS_ENABLE |
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m_hOldGlowEnt = m_hGlowEnt; |
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#endif // GLOWS_ENABLE |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) |
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{ |
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BaseClass::OnDataChanged( updateType ); |
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if ( updateType == DATA_UPDATE_CREATED ) |
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{ |
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SetNextClientThink( CLIENT_THINK_ALWAYS ); |
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} |
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if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) |
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{ |
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IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); |
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if ( event ) |
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{ |
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event->SetInt( "team", GetTeamNumber() ); |
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event->SetInt( "speed", m_iTrainSpeedLevel ); |
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event->SetInt( "players", m_nNumCappers ); |
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gameeventmanager->FireEventClientSide( event ); |
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} |
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} |
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if ( m_flOldProgress != m_flTotalProgress ) |
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{ |
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IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); |
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if ( event ) |
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{ |
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event->SetInt( "team", GetTeamNumber() ); |
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event->SetFloat( "progress", m_flTotalProgress ); |
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if ( m_flOldProgress <= -1 ) |
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{ |
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event->SetBool( "reset", true ); |
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} |
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gameeventmanager->FireEventClientSide( event ); |
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} |
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// check to see if the train is now on a hill |
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if ( ObjectiveResource() ) |
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{ |
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int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() ); |
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if ( nNumHills > 0 ) |
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{ |
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float flStart, flEnd; |
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for ( int i = 0 ; i < nNumHills ; i++ ) |
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{ |
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ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd ); |
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if ( m_flTotalProgress >= flStart && m_flTotalProgress<= flEnd ) |
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{ |
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ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, true ); |
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} |
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else |
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{ |
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ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, false ); |
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} |
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} |
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} |
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} |
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} |
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if ( m_flOldRecedeTime != m_flRecedeTime ) |
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{ |
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IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); |
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if ( event ) |
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{ |
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event->SetInt( "team", GetTeamNumber() ); |
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event->SetFloat( "recedetime", m_flRecedeTime ); |
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gameeventmanager->FireEventClientSide( event ); |
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} |
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} |
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#ifdef GLOWS_ENABLE |
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if ( m_hOldGlowEnt != m_hGlowEnt ) |
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{ |
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UpdateGlowEffect(); |
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} |
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#endif // GLOWS_ENABLE |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::Spawn( void ) |
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{ |
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BaseClass::Spawn(); |
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if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() ) |
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{ |
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g_hTrainWatchers.AddToTail( this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TeamTrainWatcher::UpdateOnRemove( void ) |
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{ |
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BaseClass::UpdateOnRemove(); |
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g_hTrainWatchers.FindAndRemove( this ); |
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}
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