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347 lines
9.6 KiB
347 lines
9.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef C_TEAM_OBJECTIVERESOURCE_H |
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#define C_TEAM_OBJECTIVERESOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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#include "const.h" |
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#include "c_baseentity.h" |
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#include <igameresources.h> |
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#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS)) |
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//----------------------------------------------------------------------------- |
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// Purpose: An entity that networks the state of the game's objectives. |
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// May contain data for objectives that aren't used by your mod, but |
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// the extra data will never be networked as long as it's zeroed out. |
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//----------------------------------------------------------------------------- |
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class C_BaseTeamObjectiveResource : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_BaseTeamObjectiveResource(); |
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virtual ~C_BaseTeamObjectiveResource(); |
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public: |
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virtual void ClientThink(); |
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virtual void OnPreDataChanged( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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void UpdateControlPoint( const char *pszEvent, int index = -1 ); |
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float GetCPCapPercentage( int index ); |
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int GetNumControlPoints( void ) { return m_iNumControlPoints; } |
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int GetNumControlPointsOwned( void ); |
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void SetOwningTeam( int index, int team ); |
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virtual void SetCappingTeam( int index, int team ); |
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void SetCapLayout( const char *pszLayout ); |
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// Is the point visible in the objective display |
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bool IsCPVisible( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_bCPIsVisible[index]; |
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} |
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bool IsCPBlocked( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_bBlocked[index]; |
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} |
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// Get the world location of this control point |
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Vector& GetCPPosition( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_vCPPositions[index]; |
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} |
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int GetOwningTeam( int index ) |
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{ |
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if ( index >= m_iNumControlPoints ) |
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return TEAM_UNASSIGNED; |
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return m_iOwner[index]; |
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} |
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int GetCappingTeam( int index ) |
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{ |
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if ( index >= m_iNumControlPoints ) |
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return TEAM_UNASSIGNED; |
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return m_iCappingTeam[index]; |
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} |
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int GetTeamInZone( int index ) |
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{ |
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if ( index >= m_iNumControlPoints ) |
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return TEAM_UNASSIGNED; |
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return m_iTeamInZone[index]; |
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} |
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// Icons |
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int GetCPCurrentOwnerIcon( int index, int iOwner ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return GetIconForTeam( index, iOwner ); |
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} |
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int GetCPCappingIcon( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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int iCapper = GetCappingTeam(index); |
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Assert( iCapper != TEAM_UNASSIGNED ); |
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return GetIconForTeam( index, iCapper );; |
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} |
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// Icon for the specified team |
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int GetIconForTeam( int index, int team ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iTeamIcons[ TEAM_ARRAY(index,team) ]; |
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} |
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// Overlay for the specified team |
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int GetOverlayForTeam( int index, int team ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iTeamOverlays[ TEAM_ARRAY(index,team) ]; |
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} |
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// Number of players in the area |
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int GetNumPlayersInArea( int index, int team ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iNumTeamMembers[ TEAM_ARRAY(index,team) ]; |
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} |
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// get the required cappers for the passed team |
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int GetRequiredCappers( int index, int team ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iTeamReqCappers[ TEAM_ARRAY(index,team) ]; |
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} |
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// Base Icon for the specified team |
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int GetBaseIconForTeam( int team ) |
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{ |
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Assert( team < MAX_TEAMS ); |
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return m_iTeamBaseIcons[ team ]; |
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} |
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int GetBaseControlPointForTeam( int iTeam ) |
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{ |
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Assert( iTeam < MAX_TEAMS ); |
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return m_iBaseControlPoints[iTeam]; |
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} |
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int GetPreviousPointForPoint( int index, int team, int iPrevIndex ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); |
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int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); |
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return m_iPreviousPoints[ iIntIndex ]; |
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} |
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bool TeamCanCapPoint( int index, int team ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ]; |
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} |
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const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; } |
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void GetCapLayoutCustomPosition( float& flCustomPositionX, float& flCustomPositionY ) { flCustomPositionX = m_flCustomPositionX; flCustomPositionY = m_flCustomPositionY; } |
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bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; } |
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bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; } |
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int GetCapWarningLevel( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iWarnOnCap[index]; |
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} |
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int GetCPGroup( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iCPGroup[index]; |
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} |
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const char *GetWarnSound( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_iszWarnSound[index]; |
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} |
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virtual const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam ) |
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{ |
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// You need to implement this in your game's objective resource. |
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Assert(0); |
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return NULL; |
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} |
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virtual const char *GetGameSpecificCPBarFG( int index, int iOwningTeam ) |
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{ |
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// You need to implement this in your game's objective resource. |
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Assert(0); |
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return NULL; |
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} |
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virtual const char *GetGameSpecificCPBarBG( int index, int iCappingTeam ) |
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{ |
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// You need to implement this in your game's objective resource. |
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Assert(0); |
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return NULL; |
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} |
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bool CapIsBlocked( int index ); |
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int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; } |
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int GetStopWatchTimer( void ) { return m_iStopWatchTimer; } |
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float GetPathDistance( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_flPathDistance[index]; |
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} |
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bool GetCPLocked( int index ) |
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{ |
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Assert( index < m_iNumControlPoints ); |
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return m_bCPLocked[index]; |
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} |
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bool GetTrackAlarm( int index ) |
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{ |
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Assert( index < TEAM_TRAIN_MAX_TEAMS ); |
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return m_bTrackAlarm[index]; |
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} |
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int GetNumNodeHillData( int team ){ return ( team < TEAM_TRAIN_MAX_TEAMS ) ? m_nNumNodeHillData[team] : 0; } |
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void GetHillData( int team, int hill, float &flStart, float &flEnd ) |
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{ |
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if ( hill < TEAM_TRAIN_MAX_HILLS && team < TEAM_TRAIN_MAX_TEAMS ) |
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{ |
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int index = ( hill * TEAM_TRAIN_FLOATS_PER_HILL ) + ( team * TEAM_TRAIN_MAX_HILLS * TEAM_TRAIN_FLOATS_PER_HILL ); |
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if ( index < TEAM_TRAIN_HILLS_ARRAY_SIZE - 1 ) // - 1 because we want to look at 2 entries |
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{ |
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flStart = m_flNodeHillData[index]; |
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flEnd = m_flNodeHillData[index+1]; |
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} |
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} |
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} |
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void SetTrainOnHill( int team, int hill, bool state ) |
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{ |
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if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) |
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{ |
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int index = hill + ( team * TEAM_TRAIN_MAX_HILLS ); |
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m_bTrainOnHill[index] = state; |
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} |
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} |
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bool IsTrainOnHill( int team, int hill ) |
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{ |
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if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) |
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{ |
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return m_bTrainOnHill[hill + ( team * TEAM_TRAIN_MAX_HILLS )]; |
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} |
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return false; |
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} |
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bool IsHillDownhill( int team, int hill ) |
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{ |
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if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) |
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{ |
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return m_bHillIsDownhill[hill + ( team * TEAM_TRAIN_MAX_HILLS )]; |
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} |
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return true; |
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} |
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protected: |
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int m_iTimerToShowInHUD; |
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int m_iStopWatchTimer; |
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int m_iNumControlPoints; |
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int m_iPrevNumControlPoints; |
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bool m_bPlayingMiniRounds; |
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bool m_bControlPointsReset; |
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bool m_bOldControlPointsReset; |
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int m_iUpdateCapHudParity; |
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int m_iOldUpdateCapHudParity; |
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// data variables |
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Vector m_vCPPositions[MAX_CONTROL_POINTS]; |
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bool m_bCPIsVisible[MAX_CONTROL_POINTS]; |
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float m_flLazyCapPerc[MAX_CONTROL_POINTS]; |
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float m_flOldLazyCapPerc[MAX_CONTROL_POINTS]; |
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int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; |
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int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; |
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int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; |
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float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; |
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int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ]; |
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bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ]; |
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int m_iTeamBaseIcons[MAX_TEAMS]; |
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int m_iBaseControlPoints[MAX_TEAMS]; |
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bool m_bInMiniRound[MAX_CONTROL_POINTS]; |
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int m_iWarnOnCap[MAX_CONTROL_POINTS]; |
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char m_iszWarnSound[MAX_CONTROL_POINTS][255]; |
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float m_flPathDistance[MAX_CONTROL_POINTS]; |
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int m_iCPGroup[MAX_CONTROL_POINTS]; |
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bool m_bCPLocked[MAX_CONTROL_POINTS]; |
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float m_flUnlockTimes[MAX_CONTROL_POINTS]; |
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float m_flOldUnlockTimes[MAX_CONTROL_POINTS]; |
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float m_flCPTimerTimes[MAX_CONTROL_POINTS]; |
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float m_flOldCPTimerTimes[MAX_CONTROL_POINTS]; |
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// state variables |
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int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; |
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int m_iCappingTeam[MAX_CONTROL_POINTS]; |
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int m_iTeamInZone[MAX_CONTROL_POINTS]; |
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bool m_bBlocked[MAX_CONTROL_POINTS]; |
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int m_iOwner[MAX_CONTROL_POINTS]; |
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bool m_bCPCapRateScalesWithPlayers[MAX_CONTROL_POINTS]; |
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// client calculated state |
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float m_flCapTimeLeft[MAX_CONTROL_POINTS]; |
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float m_flCapLastThinkTime[MAX_CONTROL_POINTS]; |
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bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS]; |
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float m_flLastCapWarningTime[MAX_CONTROL_POINTS]; |
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char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH]; |
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float m_flOldCustomPositionX; |
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float m_flOldCustomPositionY; |
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float m_flCustomPositionX; |
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float m_flCustomPositionY; |
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// hill data for multi-escort payload maps |
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int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS]; |
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float m_flNodeHillData[TEAM_TRAIN_HILLS_ARRAY_SIZE]; |
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bool m_bTrainOnHill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS]; |
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bool m_bTrackAlarm[TEAM_TRAIN_MAX_TEAMS]; |
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bool m_bHillIsDownhill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS]; |
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}; |
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extern C_BaseTeamObjectiveResource *g_pObjectiveResource; |
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inline C_BaseTeamObjectiveResource *ObjectiveResource() |
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{ |
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return g_pObjectiveResource; |
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} |
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#endif // C_TEAM_OBJECTIVERESOURCE_H
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