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87 lines
1.8 KiB
87 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client side CTeam class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TEAM_H |
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#define C_TEAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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#include "utlvector.h" |
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#include "client_thinklist.h" |
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class C_BasePlayer; |
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class C_Team : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_Team, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_PREDICTABLE(); |
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C_Team(); |
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virtual ~C_Team(); |
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virtual void PreDataUpdate( DataUpdateType_t updateType ); |
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// Data Handling |
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virtual char *Get_Name( void ); |
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virtual int Get_Score( void ); |
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virtual int Get_Deaths( void ); |
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virtual int Get_Ping( void ); |
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// Player Handling |
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virtual int Get_Number_Players( void ); |
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virtual bool ContainsPlayer( int iPlayerIndex ); |
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C_BasePlayer* GetPlayer( int idx ); |
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// for shared code, use the same function name |
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virtual int GetNumPlayers( void ) { return Get_Number_Players(); } |
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int GetTeamNumber() const; |
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int GetRoundsWon(void) { return m_iRoundsWon; } |
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void RemoveAllPlayers(); |
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// IClientThinkable overrides. |
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public: |
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virtual void ClientThink(); |
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public: |
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// Data received from the server |
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CUtlVector< int > m_aPlayers; |
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char m_szTeamname[ MAX_TEAM_NAME_LENGTH ]; |
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int m_iScore; |
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int m_iRoundsWon; |
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// Data for the scoreboard |
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int m_iDeaths; |
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int m_iPing; |
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int m_iPacketloss; |
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int m_iTeamNum; |
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}; |
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// Global list of client side team entities |
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extern CUtlVector< C_Team * > g_Teams; |
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// Global team handling functions |
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C_Team *GetLocalTeam( void ); |
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C_Team *GetGlobalTeam( int iTeamNumber ); |
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C_Team *GetPlayersTeam( int iPlayerIndex ); |
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C_Team *GetPlayersTeam( C_BasePlayer *pPlayer ); |
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bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 ); |
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extern int GetNumberOfTeams( void ); |
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#endif // C_TEAM_H
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