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256 lines
7.6 KiB
256 lines
7.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client side CTeam class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_team.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: RecvProxy that converts the Team's player UtlVector to entindexes |
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//----------------------------------------------------------------------------- |
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void RecvProxy_PlayerList( const CRecvProxyData *pData, void *pStruct, void *pOut ) |
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{ |
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C_Team *pTeam = (C_Team*)pOut; |
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pTeam->m_aPlayers[pData->m_iElement] = pData->m_Value.m_Int; |
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} |
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void RecvProxyArrayLength_PlayerArray( void *pStruct, int objectID, int currentArrayLength ) |
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{ |
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C_Team *pTeam = (C_Team*)pStruct; |
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if ( pTeam->m_aPlayers.Size() != currentArrayLength ) |
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pTeam->m_aPlayers.SetSize( currentArrayLength ); |
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} |
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_Team, DT_Team, CTeam) |
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RecvPropInt( RECVINFO(m_iTeamNum)), |
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RecvPropInt( RECVINFO(m_iScore)), |
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RecvPropInt( RECVINFO(m_iRoundsWon) ), |
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RecvPropString( RECVINFO(m_szTeamname)), |
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RecvPropArray2( |
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RecvProxyArrayLength_PlayerArray, |
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RecvPropInt( "player_array_element", 0, SIZEOF_IGNORE, 0, RecvProxy_PlayerList ), |
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MAX_PLAYERS, |
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0, |
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"player_array" |
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) |
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END_RECV_TABLE() |
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BEGIN_PREDICTION_DATA( C_Team ) |
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DEFINE_PRED_ARRAY( m_szTeamname, FIELD_CHARACTER, MAX_TEAM_NAME_LENGTH, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iScore, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iRoundsWon, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iDeaths, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iPing, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iPacketloss, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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DEFINE_PRED_FIELD( m_iTeamNum, FIELD_INTEGER, FTYPEDESC_PRIVATE ), |
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END_PREDICTION_DATA(); |
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// Global list of client side team entities |
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CUtlVector< C_Team * > g_Teams; |
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//================================================================================================= |
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// C_Team functionality |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_Team::C_Team() |
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{ |
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m_iScore = 0; |
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m_iRoundsWon = 0; |
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memset( m_szTeamname, 0, sizeof(m_szTeamname) ); |
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m_iDeaths = 0; |
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m_iPing = 0; |
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m_iPacketloss = 0; |
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// Add myself to the global list of team entities |
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g_Teams.AddToTail( this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_Team::~C_Team() |
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{ |
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g_Teams.FindAndRemove( this ); |
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} |
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void C_Team::RemoveAllPlayers() |
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{ |
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m_aPlayers.RemoveAll(); |
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} |
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void C_Team::PreDataUpdate( DataUpdateType_t updateType ) |
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{ |
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BaseClass::PreDataUpdate( updateType ); |
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} |
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//----------------------------------------------------------------------------- |
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// Gets the ith player on the team (may return NULL) |
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//----------------------------------------------------------------------------- |
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C_BasePlayer* C_Team::GetPlayer( int idx ) |
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{ |
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return (C_BasePlayer*)cl_entitylist->GetEnt(m_aPlayers[idx]); |
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} |
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int C_Team::GetTeamNumber() const |
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{ |
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return m_iTeamNum; |
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} |
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//================================================================================================= |
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// TEAM HANDLING |
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//================================================================================================= |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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char *C_Team::Get_Name( void ) |
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{ |
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return m_szTeamname; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int C_Team::Get_Score( void ) |
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{ |
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return m_iScore; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int C_Team::Get_Deaths( void ) |
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{ |
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return m_iDeaths; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int C_Team::Get_Ping( void ) |
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{ |
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return m_iPing; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return the number of players in this team |
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//----------------------------------------------------------------------------- |
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int C_Team::Get_Number_Players( void ) |
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{ |
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return m_aPlayers.Size(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns true if the specified player is on this team |
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//----------------------------------------------------------------------------- |
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bool C_Team::ContainsPlayer( int iPlayerIndex ) |
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{ |
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for (int i = 0; i < m_aPlayers.Size(); i++ ) |
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{ |
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if ( m_aPlayers[i] == iPlayerIndex ) |
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return true; |
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} |
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return false; |
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} |
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void C_Team::ClientThink() |
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{ |
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} |
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//================================================================================================= |
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// GLOBAL CLIENT TEAM HANDLING |
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//================================================================================================= |
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// Purpose: Get the C_Team for the local player |
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//----------------------------------------------------------------------------- |
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C_Team *GetLocalTeam( void ) |
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{ |
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); |
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if ( !player ) |
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return NULL; |
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return GetPlayersTeam( player->index ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get the C_Team for the specified team number |
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//----------------------------------------------------------------------------- |
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C_Team *GetGlobalTeam( int iTeamNumber ) |
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{ |
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for (int i = 0; i < g_Teams.Count(); i++ ) |
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{ |
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if ( g_Teams[i]->GetTeamNumber() == iTeamNumber ) |
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return g_Teams[i]; |
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} |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns the number of teams you can access via GetGlobalTeam() (hence the +1) |
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//----------------------------------------------------------------------------- |
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int GetNumTeams() |
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{ |
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return g_Teams.Count() + 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get the team of the specified player |
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//----------------------------------------------------------------------------- |
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C_Team *GetPlayersTeam( int iPlayerIndex ) |
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{ |
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for (int i = 0; i < g_Teams.Count(); i++ ) |
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{ |
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if ( g_Teams[i]->ContainsPlayer( iPlayerIndex ) ) |
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return g_Teams[i]; |
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} |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get the team of the specified player |
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//----------------------------------------------------------------------------- |
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C_Team *GetPlayersTeam( C_BasePlayer *pPlayer ) |
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{ |
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return GetPlayersTeam( pPlayer->entindex() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns true if the two specified players are on the same team |
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//----------------------------------------------------------------------------- |
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bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 ) |
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{ |
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for (int i = 0; i < g_Teams.Count(); i++ ) |
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{ |
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if ( g_Teams[i]->ContainsPlayer( iPlayerIndex1 ) && g_Teams[i]->ContainsPlayer( iPlayerIndex2 ) ) |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get the number of team managers |
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//----------------------------------------------------------------------------- |
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int GetNumberOfTeams( void ) |
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{ |
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return g_Teams.Size(); |
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} |