You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
171 lines
5.8 KiB
171 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// $NoKeywords: $ |
|
//===========================================================================// |
|
#include "cbase.h" |
|
#include "c_basetempentity.h" |
|
#include "c_te_legacytempents.h" |
|
#include "fx.h" |
|
#include "tier1/KeyValues.h" |
|
#include "tier0/vprof.h" |
|
#include "toolframework_client.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
extern short g_sModelIndexBloodDrop; |
|
extern short g_sModelIndexBloodSpray; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Blood sprite |
|
//----------------------------------------------------------------------------- |
|
class C_TEBloodSprite : public C_BaseTempEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity ); |
|
DECLARE_CLIENTCLASS(); |
|
|
|
C_TEBloodSprite( void ); |
|
virtual ~C_TEBloodSprite( void ); |
|
|
|
virtual void PostDataUpdate( DataUpdateType_t updateType ); |
|
|
|
public: |
|
Vector m_vecOrigin; |
|
Vector m_vecDirection; |
|
int r, g, b, a; |
|
int m_nDropModel; |
|
int m_nSprayModel; |
|
int m_nSize; |
|
}; |
|
|
|
|
|
// Expose it to the engine. |
|
IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Networking |
|
//----------------------------------------------------------------------------- |
|
BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite) |
|
RecvPropVector( RECVINFO(m_vecOrigin)), |
|
RecvPropVector( RECVINFO(m_vecDirection)), |
|
RecvPropInt( RECVINFO(r)), |
|
RecvPropInt( RECVINFO(g)), |
|
RecvPropInt( RECVINFO(b)), |
|
RecvPropInt( RECVINFO(a)), |
|
RecvPropInt( RECVINFO(m_nSprayModel)), |
|
RecvPropInt( RECVINFO(m_nDropModel)), |
|
RecvPropInt( RECVINFO(m_nSize)), |
|
END_RECV_TABLE() |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
C_TEBloodSprite::C_TEBloodSprite( void ) |
|
{ |
|
m_vecOrigin.Init(); |
|
m_vecDirection.Init(); |
|
|
|
r = g = b = a = 0; |
|
m_nSize = 0; |
|
m_nSprayModel = 0; |
|
m_nDropModel = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
C_TEBloodSprite::~C_TEBloodSprite( void ) |
|
{ |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Recording |
|
//----------------------------------------------------------------------------- |
|
static inline void RecordBloodSprite( const Vector &start, const Vector &direction, |
|
int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size ) |
|
{ |
|
if ( !ToolsEnabled() ) |
|
return; |
|
|
|
if ( clienttools->IsInRecordingMode() ) |
|
{ |
|
Color clr( r, g, b, a ); |
|
|
|
const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL; |
|
const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL; |
|
const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : ""; |
|
const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : ""; |
|
|
|
KeyValues *msg = new KeyValues( "TempEntity" ); |
|
|
|
msg->SetInt( "te", TE_BLOOD_SPRITE ); |
|
msg->SetString( "name", "TE_BloodSprite" ); |
|
msg->SetFloat( "time", gpGlobals->curtime ); |
|
msg->SetFloat( "originx", start.x ); |
|
msg->SetFloat( "originy", start.y ); |
|
msg->SetFloat( "originz", start.z ); |
|
msg->SetFloat( "directionx", direction.x ); |
|
msg->SetFloat( "directiony", direction.y ); |
|
msg->SetFloat( "directionz", direction.z ); |
|
msg->SetColor( "color", clr ); |
|
msg->SetString( "spraymodel", pSprayModelName ); |
|
msg->SetString( "dropmodel", pDropModelName ); |
|
msg->SetInt( "size", size ); |
|
|
|
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); |
|
msg->deleteThis(); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Recording |
|
//----------------------------------------------------------------------------- |
|
void TE_BloodSprite( IRecipientFilter& filter, float delay, |
|
const Vector* org, const Vector *dir, int r, int g, int b, int a, int size ) |
|
{ |
|
Vector offset = *org + ( (*dir) * 4.0f ); |
|
|
|
tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); |
|
FX_Blood( offset, (Vector &)*dir, r, g, b, a ); |
|
RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType ) |
|
{ |
|
VPROF( "C_TEBloodSprite::PostDataUpdate" ); |
|
|
|
Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f ); |
|
|
|
tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); |
|
FX_Blood( offset, m_vecDirection, r, g, b, a ); |
|
RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); |
|
} |
|
|
|
void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) |
|
{ |
|
Vector vecOrigin, vecDirection; |
|
vecOrigin.x = pKeyValues->GetFloat( "originx" ); |
|
vecOrigin.y = pKeyValues->GetFloat( "originy" ); |
|
vecOrigin.z = pKeyValues->GetFloat( "originz" ); |
|
vecDirection.x = pKeyValues->GetFloat( "directionx" ); |
|
vecDirection.y = pKeyValues->GetFloat( "directiony" ); |
|
vecDirection.z = pKeyValues->GetFloat( "directionz" ); |
|
Color c = pKeyValues->GetColor( "color" ); |
|
// const char *pSprayModelName = pKeyValues->GetString( "spraymodel" ); |
|
// const char *pDropModelName = pKeyValues->GetString( "dropmodel" ); |
|
int nSize = pKeyValues->GetInt( "size" ); |
|
TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize ); |
|
} |