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86 lines
2.4 KiB
86 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_basetempentity.h" |
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#include "tier0/vprof.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define MAX_SPLINE_POINTS 16 |
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//----------------------------------------------------------------------------- |
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// Purpose: BeamSpline TE |
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//----------------------------------------------------------------------------- |
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class C_TEBeamSpline : public C_BaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TEBeamSpline, C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_TEBeamSpline( void ); |
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virtual ~C_TEBeamSpline( void ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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public: |
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Vector m_vecPoints[ MAX_SPLINE_POINTS ]; |
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int m_nPoints; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEBeamSpline::C_TEBeamSpline( void ) |
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{ |
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int i; |
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for ( i = 0; i < MAX_SPLINE_POINTS; i++ ) |
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{ |
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m_vecPoints[ i ].Init(); |
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} |
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m_nPoints = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEBeamSpline::~C_TEBeamSpline( void ) |
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{ |
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} |
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void TE_BeamSpline( IRecipientFilter& filter, float delay, |
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int points, Vector* rgPoints ) |
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{ |
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DevMsg( 1, "Beam spline with %i points invoked\n", points ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : bool - |
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//----------------------------------------------------------------------------- |
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void C_TEBeamSpline::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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VPROF( "C_TEBeamSpline::PostDataUpdate" ); |
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DevMsg( 1, "Beam spline with %i points received\n", m_nPoints ); |
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} |
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// Expose the TE to the engine. |
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IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamSpline, DT_TEBeamSpline, CTEBeamSpline ); |
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BEGIN_RECV_TABLE_NOBASE(C_TEBeamSpline, DT_TEBeamSpline) |
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RecvPropInt( RECVINFO( m_nPoints )), |
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RecvPropArray( |
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RecvPropVector( RECVINFO(m_vecPoints[0])), |
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m_vecPoints) |
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END_RECV_TABLE() |
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