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53 lines
1.2 KiB
53 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( C_TE_BASEBEAM_H ) |
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#define C_TE_BASEBEAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_basetempentity.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Base entity for beam te's |
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//----------------------------------------------------------------------------- |
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class C_TEBaseBeam : public C_BaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TEBaseBeam, C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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private: |
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public: |
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C_TEBaseBeam( void ); |
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virtual ~C_TEBaseBeam( void ); |
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virtual void PreDataUpdate( DataUpdateType_t updateType ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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public: |
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int m_nModelIndex; |
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int m_nHaloIndex; |
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int m_nStartFrame; |
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int m_nFrameRate; |
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float m_fLife; |
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float m_fWidth; |
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float m_fEndWidth; |
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int m_nFadeLength; |
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float m_fAmplitude; |
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int r, g, b, a; |
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int m_nSpeed; |
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int m_nFlags; |
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}; |
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EXTERN_RECV_TABLE(DT_BaseBeam); |
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#endif // C_TE_BASEBEAM_H
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