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27 lines
649 B
27 lines
649 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_SOUNDSCAPE_H |
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#define C_SOUNDSCAPE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class IGameSystem; |
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struct audioparams_t; |
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extern IGameSystem *ClientSoundscapeSystem(); |
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// call when audio params may have changed |
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extern void Soundscape_Update( audioparams_t &audio ); |
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// Called on round restart, otherwise the soundscape system thinks all its |
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// sounds are still playing when they're not. |
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void Soundscape_OnStopAllSounds(); |
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#endif // C_SOUNDSCAPE_H
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