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45 lines
1.2 KiB
45 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef C_PROPS_H |
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#define C_PROPS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_breakableprop.h" |
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#include "props_shared.h" |
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#define CDynamicProp C_DynamicProp |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_DynamicProp : public C_BreakableProp |
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{ |
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DECLARE_CLASS( C_DynamicProp, C_BreakableProp ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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// constructor, destructor |
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C_DynamicProp( void ); |
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~C_DynamicProp( void ); |
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void GetRenderBounds( Vector& theMins, Vector& theMaxs ); |
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unsigned int ComputeClientSideAnimationFlags(); |
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bool TestBoneFollowers( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ); |
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bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ); |
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private: |
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C_DynamicProp( const C_DynamicProp & ); |
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bool m_bUseHitboxesForRenderBox; |
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int m_iCachedFrameCount; |
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Vector m_vecCachedRenderMins; |
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Vector m_vecCachedRenderMaxs; |
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}; |
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#endif // C_PROPS_H
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