Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_PHYSICSPROP_H
#define C_PHYSICSPROP_H
#ifdef _WIN32
#pragma once
#endif
#include "c_breakableprop.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_PhysicsProp : public C_BreakableProp
{
typedef C_BreakableProp BaseClass;
public:
DECLARE_CLIENTCLASS();
C_PhysicsProp();
~C_PhysicsProp();
virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo );
protected:
// Networked vars.
bool m_bAwake;
bool m_bAwakeLastTime;
};
#endif // C_PHYSICSPROP_H