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35 lines
855 B
35 lines
855 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_physbox.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_PhysBox, DT_PhysBox, CPhysBox) |
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RecvPropFloat(RECVINFO(m_mass), 0), // Test.. |
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END_RECV_TABLE() |
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C_PhysBox::C_PhysBox() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Should this object cast shadows? |
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//----------------------------------------------------------------------------- |
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ShadowType_t C_PhysBox::ShadowCastType() |
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{ |
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if (IsEffectActive(EF_NODRAW | EF_NOSHADOW)) |
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return SHADOWS_NONE; |
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return SHADOWS_RENDER_TO_TEXTURE; |
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} |
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C_PhysBox::~C_PhysBox() |
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{ |
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} |
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