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112 lines
2.2 KiB
112 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_FUNC_DUST_H |
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#define C_FUNC_DUST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_baseentity.h" |
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#include "particles_simple.h" |
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#include "particle_util.h" |
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#include "bspflags.h" |
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// ------------------------------------------------------------------------------------ // |
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// CDustEffect particle renderer. |
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// ------------------------------------------------------------------------------------ // |
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class C_Func_Dust; |
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class CFuncDustParticle : public Particle |
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{ |
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public: |
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Vector m_vVelocity; |
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float m_flLifetime; |
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float m_flDieTime; |
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float m_flSize; |
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color32 m_Color; |
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}; |
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class CDustEffect : public CParticleEffect |
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{ |
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public: |
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CDustEffect( const char *pDebugName ) : CParticleEffect( pDebugName ) {} |
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virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
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C_Func_Dust *m_pDust; |
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private: |
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CDustEffect( const CDustEffect & ); // not defined, not accessible |
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}; |
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// ------------------------------------------------------------------------------------ // |
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// C_Func_Dust class. |
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// ------------------------------------------------------------------------------------ // |
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class C_Func_Dust : public C_BaseEntity |
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{ |
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public: |
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DECLARE_CLASS( C_Func_Dust, C_BaseEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_Func_Dust(); |
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virtual ~C_Func_Dust(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void ClientThink(); |
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virtual bool ShouldDraw(); |
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private: |
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void AttemptSpawnNewParticle(); |
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// Vars from server. |
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public: |
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color32 m_Color; |
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int m_SpawnRate; |
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float m_flSizeMin; |
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float m_flSizeMax; |
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int m_SpeedMax; |
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int m_LifetimeMin; |
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int m_LifetimeMax; |
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int m_DistMax; |
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float m_FallSpeed; // extra 'gravity' |
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public: |
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int m_DustFlags; // Combination of DUSTFLAGS_ |
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public: |
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CDustEffect m_Effect; |
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PMaterialHandle m_hMaterial; |
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TimedEvent m_Spawner; |
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private: |
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C_Func_Dust( const C_Func_Dust & ); // not defined, not accessible |
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}; |
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#endif // C_FUNC_DUST_H
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