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121 lines
3.6 KiB
121 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_BASETEMPENTITY_H |
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#define C_BASETEMPENTITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "client_class.h" |
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#include "iclientnetworkable.h" |
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#include "c_recipientfilter.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Base class for TEs. All TEs should derive from this and at |
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// least implement OnDataChanged to be notified when the TE has been received |
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// from the server |
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//----------------------------------------------------------------------------- |
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class C_BaseTempEntity : public IClientUnknown, public IClientNetworkable |
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{ |
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public: |
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DECLARE_CLASS_NOBASE( C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_BaseTempEntity( void ); |
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virtual ~C_BaseTempEntity( void ); |
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// IClientUnknown implementation. |
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public: |
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virtual void SetRefEHandle( const CBaseHandle &handle ) { Assert( false ); } |
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virtual const CBaseHandle& GetRefEHandle() const { return *((CBaseHandle*)0); } |
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virtual IClientUnknown* GetIClientUnknown() { return this; } |
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virtual ICollideable* GetCollideable() { return 0; } |
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virtual IClientNetworkable* GetClientNetworkable() { return this; } |
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virtual IClientRenderable* GetClientRenderable() { return 0; } |
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virtual IClientEntity* GetIClientEntity() { return 0; } |
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virtual C_BaseEntity* GetBaseEntity() { return 0; } |
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virtual IClientThinkable* GetClientThinkable() { return 0; } |
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// IClientNetworkable overrides. |
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public: |
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virtual void Release(); |
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virtual void NotifyShouldTransmit( ShouldTransmitState_t state ); |
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virtual void PreDataUpdate( DataUpdateType_t updateType ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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virtual void OnPreDataChanged( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void SetDormant( bool bDormant ); |
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virtual bool IsDormant( void ); |
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virtual int entindex( void ) const; |
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virtual void ReceiveMessage( int classID, bf_read &msg ); |
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virtual void* GetDataTableBasePtr(); |
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virtual void SetDestroyedOnRecreateEntities( void ); |
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public: |
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// Dummy for CNetworkVars. |
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void NetworkStateChanged() {} |
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void NetworkStateChanged( void *pVar ) {} |
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virtual bool Init(int entnum, int iSerialNum); |
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virtual void Precache( void ); |
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// For dynamic entities, return true to allow destruction |
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virtual bool ShouldDestroy( void ) { return false; }; |
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C_BaseTempEntity *GetNext( void ); |
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// Get list of tempentities |
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static C_BaseTempEntity *GetList( void ); |
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C_BaseTempEntity *GetNextDynamic( void ); |
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// Determine the color modulation amount |
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void GetColorModulation( float* color ) |
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{ |
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assert(color); |
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color[0] = color[1] = color[2] = 1.0f; |
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} |
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// Should this object be able to have shadows cast onto it? |
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virtual bool ShouldReceiveProjectedTextures( int flags ) { return false; } |
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// Static members |
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public: |
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// List of dynamically allocated temp entis |
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static C_BaseTempEntity *GetDynamicList(); |
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// Called at startup to allow temp entities to precache any models/sounds that they need |
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static void PrecacheTempEnts( void ); |
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static void ClearDynamicTempEnts( void ); |
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static void CheckDynamicTempEnts( void ); |
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private: |
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// Next in chain |
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C_BaseTempEntity *m_pNext; |
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C_BaseTempEntity *m_pNextDynamic; |
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// TEs add themselves to this list for the executable. |
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static C_BaseTempEntity *s_pTempEntities; |
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static C_BaseTempEntity *s_pDynamicEntities; |
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}; |
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#endif // C_BASETEMPENTITY_H
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