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67 lines
1.5 KiB
67 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef C_BASEANIMATINGOVERLAY_H |
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#define C_BASEANIMATINGOVERLAY_H |
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#pragma once |
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#include "c_baseanimating.h" |
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// For shared code. |
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#define CBaseAnimatingOverlay C_BaseAnimatingOverlay |
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class C_BaseAnimatingOverlay : public C_BaseAnimating |
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{ |
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public: |
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DECLARE_CLASS( C_BaseAnimatingOverlay, C_BaseAnimating ); |
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DECLARE_CLIENTCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_INTERPOLATION(); |
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C_BaseAnimatingOverlay(); |
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virtual CStudioHdr *OnNewModel(); |
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C_AnimationLayer* GetAnimOverlay( int i ); |
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void SetNumAnimOverlays( int num ); // This makes sure there is space for this # of layers. |
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int GetNumAnimOverlays() const; |
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virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); |
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void CheckForLayerChanges( CStudioHdr *hdr, float currentTime ); |
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// model specific |
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virtual void AccumulateLayers( IBoneSetup &boneSetup, Vector pos[], Quaternion q[], float currentTime ); |
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virtual void DoAnimationEvents( CStudioHdr *pStudioHdr ); |
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enum |
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{ |
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MAX_OVERLAYS = 15, |
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}; |
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CUtlVector < C_AnimationLayer > m_AnimOverlay; |
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CUtlVector < CInterpolatedVar< C_AnimationLayer > > m_iv_AnimOverlay; |
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float m_flOverlayPrevEventCycle[ MAX_OVERLAYS ]; |
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private: |
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C_BaseAnimatingOverlay( const C_BaseAnimatingOverlay & ); // not defined, not accessible |
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}; |
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EXTERN_RECV_TABLE(DT_BaseAnimatingOverlay); |
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#endif // C_BASEANIMATINGOVERLAY_H |
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