You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
2.6 KiB
94 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Base presence implementation for PC |
|
// |
|
//=====================================================================================// |
|
|
|
#include "cbase.h" |
|
#include "basepresence.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
// Default global singleton. Mods should override this. |
|
static CBasePresence s_basePresence; |
|
IPresence *presence = NULL; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Steam version of Rich Presence is a WIP, so PC implementation is stubbed for now. |
|
//----------------------------------------------------------------------------- |
|
bool CBasePresence::Init( void ) |
|
{ |
|
if ( !presence ) |
|
{ |
|
// Mod didn't override, default to base implementation |
|
presence = &s_basePresence; |
|
} |
|
return true; |
|
} |
|
void CBasePresence::Shutdown( void ) |
|
{ |
|
// TODO: Implement for PC |
|
} |
|
void CBasePresence::Update( float frametime ) |
|
{ |
|
// TODO: Implement for PC |
|
} |
|
void CBasePresence::UserSetContext( unsigned int nUserIndex, unsigned int nContextId, unsigned int nContextValue, bool bAsync ) |
|
{ |
|
// TODO: Implement for PC |
|
} |
|
void CBasePresence::UserSetProperty( unsigned int nUserIndex, unsigned int nPropertyId, unsigned int nBytes, const void *pvValue, bool bAsync ) |
|
{ |
|
// TODO: Implement for PC |
|
} |
|
void CBasePresence::SetupGameProperties( CUtlVector< XUSER_CONTEXT > &contexts, CUtlVector< XUSER_PROPERTY > &properties ) |
|
{ |
|
// TODO: Implement for PC |
|
} |
|
unsigned int CBasePresence::GetPresenceID( const char *pIDName ) |
|
{ |
|
return 0; |
|
} |
|
const char *CBasePresence::GetPropertyIdString( const uint id ) |
|
{ |
|
return NULL; |
|
} |
|
void CBasePresence::GetPropertyDisplayString( uint id, uint value, char *pOutput, int nBytes ) |
|
{ |
|
} |
|
void CBasePresence::StartStatsReporting( HANDLE handle, bool bArbitrated ) |
|
{ |
|
} |
|
void CBasePresence::SetStat( uint iPropertyId, int iPropertyValue, int dataType ) |
|
{ |
|
} |
|
void CBasePresence::UploadStats() |
|
{ |
|
} |
|
|
|
//--------------------------------------------------------- |
|
// Debug support |
|
//--------------------------------------------------------- |
|
void CBasePresence::DebugUserSetContext( const CCommand &args ) |
|
{ |
|
if ( args.ArgC() == 3 ) |
|
{ |
|
UserSetContext( 0, atoi( args.Arg( 1 ) ), atoi( args.Arg( 2 ) ) ); |
|
} |
|
else |
|
{ |
|
Warning( "user_context <context id> <context value>\n" ); |
|
} |
|
} |
|
void CBasePresence::DebugUserSetProperty( const CCommand &args ) |
|
{ |
|
if ( args.ArgC() == 3 ) |
|
{ |
|
UserSetProperty( 0, strtoul( args.Arg( 1 ), NULL, 0 ), sizeof(int), args.Arg( 2 ) ); |
|
} |
|
else |
|
{ |
|
Warning( "user_property <property id> <property value>\n" ); |
|
} |
|
}
|
|
|