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47 lines
1.2 KiB
47 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BASEANIMATEDTEXTUREPROXY |
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#define BASEANIMATEDTEXTUREPROXY |
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#include "materialsystem/imaterialproxy.h" |
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class IMaterial; |
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class IMaterialVar; |
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#pragma warning (disable : 4100) |
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class CBaseAnimatedTextureProxy : public IMaterialProxy |
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{ |
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public: |
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CBaseAnimatedTextureProxy(); |
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virtual ~CBaseAnimatedTextureProxy(); |
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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virtual void OnBind( void *pC_BaseEntity ); |
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virtual void Release( void ) { delete this; } |
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virtual IMaterial *GetMaterial(); |
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protected: |
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// derived classes must implement this; it returns the time |
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// that the animation began |
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virtual float GetAnimationStartTime( void* pBaseEntity ) = 0; |
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// Derived classes may implement this if they choose; |
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// this method is called whenever the animation wraps... |
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virtual void AnimationWrapped( void* pBaseEntity ) {} |
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protected: |
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void Cleanup(); |
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IMaterialVar *m_AnimatedTextureVar; |
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IMaterialVar *m_AnimatedTextureFrameNumVar; |
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float m_FrameRate; |
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bool m_WrapAnimation; |
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}; |
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#endif // BASEANIMATEDTEXTUREPROXY
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