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138 lines
3.7 KiB
138 lines
3.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "baseanimatedtextureproxy.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/itexture.h" |
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#include "tier1/KeyValues.h" |
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#include "toolframework_client.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// forward declarations |
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void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor: |
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//----------------------------------------------------------------------------- |
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CBaseAnimatedTextureProxy::CBaseAnimatedTextureProxy() |
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{ |
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Cleanup(); |
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} |
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CBaseAnimatedTextureProxy::~CBaseAnimatedTextureProxy() |
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{ |
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Cleanup(); |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization, shutdown |
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//----------------------------------------------------------------------------- |
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bool CBaseAnimatedTextureProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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char const* pAnimatedTextureVarName = pKeyValues->GetString( "animatedTextureVar" ); |
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if( !pAnimatedTextureVarName ) |
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return false; |
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bool foundVar; |
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m_AnimatedTextureVar = pMaterial->FindVar( pAnimatedTextureVarName, &foundVar, false ); |
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if( !foundVar ) |
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return false; |
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char const* pAnimatedTextureFrameNumVarName = pKeyValues->GetString( "animatedTextureFrameNumVar" ); |
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if( !pAnimatedTextureFrameNumVarName ) |
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return false; |
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m_AnimatedTextureFrameNumVar = pMaterial->FindVar( pAnimatedTextureFrameNumVarName, &foundVar, false ); |
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if( !foundVar ) |
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return false; |
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m_FrameRate = pKeyValues->GetFloat( "animatedTextureFrameRate", 15 ); |
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m_WrapAnimation = !pKeyValues->GetInt( "animationNoWrap", 0 ); |
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return true; |
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} |
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void CBaseAnimatedTextureProxy::Cleanup() |
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{ |
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m_AnimatedTextureVar = NULL; |
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m_AnimatedTextureFrameNumVar = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Does the dirty deed |
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//----------------------------------------------------------------------------- |
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void CBaseAnimatedTextureProxy::OnBind( void *pEntity ) |
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{ |
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Assert ( m_AnimatedTextureVar ); |
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if( m_AnimatedTextureVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE ) |
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{ |
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return; |
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} |
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ITexture *pTexture; |
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pTexture = m_AnimatedTextureVar->GetTextureValue(); |
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int numFrames = pTexture->GetNumAnimationFrames(); |
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if ( numFrames <= 0 ) |
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{ |
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Assert( !"0 frames in material calling animated texture proxy" ); |
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return; |
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} |
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// NOTE: Must not use relative time based methods here |
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// because the bind proxy can be called many times per frame. |
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// Prevent multiple Wrap callbacks to be sent for no wrap mode |
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float startTime = GetAnimationStartTime(pEntity); |
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float deltaTime = gpGlobals->curtime - startTime; |
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float prevTime = deltaTime - gpGlobals->frametime; |
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// Clamp.. |
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if (deltaTime < 0.0f) |
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deltaTime = 0.0f; |
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if (prevTime < 0.0f) |
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prevTime = 0.0f; |
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float frame = m_FrameRate * deltaTime; |
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float prevFrame = m_FrameRate * prevTime; |
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int intFrame = ((int)frame) % numFrames; |
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int intPrevFrame = ((int)prevFrame) % numFrames; |
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// Report wrap situation... |
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if (intPrevFrame > intFrame) |
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{ |
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if (m_WrapAnimation) |
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{ |
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AnimationWrapped( pEntity ); |
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} |
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else |
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{ |
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// Only sent the wrapped message once. |
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// when we're in non-wrapping mode |
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if (prevFrame < numFrames) |
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AnimationWrapped( pEntity ); |
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intFrame = numFrames - 1; |
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} |
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} |
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m_AnimatedTextureFrameNumVar->SetIntValue( intFrame ); |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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IMaterial *CBaseAnimatedTextureProxy::GetMaterial() |
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{ |
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return m_AnimatedTextureVar->GetOwningMaterial(); |
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}
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