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56 lines
1.6 KiB
56 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is a panel which draws a viewcone |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VIEWCONEIMAGE_H |
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#define VIEWCONEIMAGE_H |
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#include "shareddefs.h" |
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#include "vgui_bitmapimage.h" |
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namespace vgui |
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{ |
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class Panel; |
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} |
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class C_BaseEntity; |
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class KeyValues; |
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//----------------------------------------------------------------------------- |
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// A bitmap that renders a view cone based on angles |
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//----------------------------------------------------------------------------- |
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class CViewConeImage |
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{ |
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public: |
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// initialization |
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bool Init( vgui::Panel *pParent, KeyValues* pInitData ); |
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// Paint the sucka |
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void Paint( float yaw ); |
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void SetColor( int r, int g, int b ); |
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private: |
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BitmapImage m_Image; |
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}; |
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//----------------------------------------------------------------------------- |
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// Helper method to initialize a view cone image from KeyValues data.. |
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// KeyValues contains the bitmap data, pSectionName, if it exists, |
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// indicates which subsection of pInitData should be looked at to get at the |
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// image data. The final argument is the bitmap image to initialize. |
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// The function returns true if it succeeded. |
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// |
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// NOTE: This function looks for the key values 'material' and 'color' |
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// and uses them to set up the material + modulation color of the image |
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//----------------------------------------------------------------------------- |
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bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName, |
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vgui::Panel *pParent, CViewConeImage* pViewConeImage ); |
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#endif // VIEWCONEIMAGE_H
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