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63 lines
1.5 KiB
63 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "functionproxy.h" |
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#include "toolframework_client.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// forward declarations |
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void ToolFramework_RecordMaterialParams( IMaterial *pMaterial ); |
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//----------------------------------------------------------------------------- |
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// Returns the player health (from 0 to 1) |
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//----------------------------------------------------------------------------- |
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class CProxyIsNPC : public CResultProxy |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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void OnBind( void *pC_BaseEntity ); |
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private: |
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CFloatInput m_Factor; |
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}; |
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bool CProxyIsNPC::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 )) |
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return false; |
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return true; |
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} |
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void CProxyIsNPC::OnBind( void *pC_BaseEntity ) |
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{ |
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if ( !pC_BaseEntity ) |
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return; |
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C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity ); |
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if ( pEntity && pEntity->IsNPC() ) |
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{ |
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SetFloatResult( m_Factor.GetFloat() ); |
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} |
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else |
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{ |
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SetFloatResult( 0.0f ); |
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} |
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if ( ToolsEnabled() ) |
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{ |
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ToolFramework_RecordMaterialParams( GetMaterial() ); |
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} |
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} |
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EXPOSE_INTERFACE( CProxyIsNPC, IMaterialProxy, "IsNPC" IMATERIAL_PROXY_INTERFACE_VERSION ); |
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