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65 lines
1.4 KiB
65 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_ENVPROJECTEDTEXTURE_H |
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#define C_ENVPROJECTEDTEXTURE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_baseentity.h" |
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#include "basetypes.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_EnvProjectedTexture : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_EnvProjectedTexture, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_EnvProjectedTexture(); |
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~C_EnvProjectedTexture(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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void ShutDownLightHandle( void ); |
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virtual void Simulate(); |
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void UpdateLight( bool bForceUpdate ); |
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bool ShadowsEnabled(); |
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float GetFOV(); |
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private: |
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ClientShadowHandle_t m_LightHandle; |
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EHANDLE m_hTargetEntity; |
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bool m_bState; |
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float m_flLightFOV; |
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bool m_bEnableShadows; |
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bool m_bLightOnlyTarget; |
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bool m_bLightWorld; |
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bool m_bCameraSpace; |
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color32 m_cLightColor; |
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float m_flAmbient; |
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char m_SpotlightTextureName[ MAX_PATH ]; |
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int m_nSpotlightTextureFrame; |
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int m_nShadowQuality; |
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bool m_bCurrentShadow; |
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public: |
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C_EnvProjectedTexture *m_pNext; |
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}; |
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C_EnvProjectedTexture* GetEnvProjectedTextureList(); |
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#endif // C_ENVPROJECTEDTEXTURE_H
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