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53 lines
1.8 KiB
53 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture |
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// it's working on matches the desired texture to work on. |
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// |
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// This assumes that some other proxy will be switching out the textures. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "materialsystem/imaterialproxy.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/itexture.h" |
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#include "baseanimatedtextureproxy.h" |
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#include "utlstring.h" |
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#include <KeyValues.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CAnimateSpecificTexture : public CBaseAnimatedTextureProxy |
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{ |
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private: |
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CUtlString m_OnlyAnimateOnTexture; |
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public: |
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virtual float GetAnimationStartTime( void* pBaseEntity ) { return 0; } |
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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virtual void OnBind( void *pC_BaseEntity ); |
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virtual void Release( void ) { delete this; } |
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}; |
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bool CAnimateSpecificTexture::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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char const* pszAnimateOnTexture = pKeyValues->GetString( "onlyAnimateOnTexture" ); |
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if( !pszAnimateOnTexture ) |
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return false; |
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m_OnlyAnimateOnTexture.Set( pszAnimateOnTexture ); |
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return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues ); |
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} |
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void CAnimateSpecificTexture::OnBind( void *pC_BaseEntity ) |
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{ |
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if( FStrEq( m_AnimatedTextureVar->GetTextureValue()->GetName(), m_OnlyAnimateOnTexture ) ) |
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{ |
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CBaseAnimatedTextureProxy::OnBind( pC_BaseEntity ); |
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} |
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//else do nothing |
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} |
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EXPOSE_INTERFACE( CAnimateSpecificTexture, IMaterialProxy, "AnimateSpecificTexture" IMATERIAL_PROXY_INTERFACE_VERSION ); |