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68 lines
2.3 KiB
68 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This file sets all of our debugging flags. It should be |
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// called before all other header files. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DBGFLAG_H |
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#define DBGFLAG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Here are all the flags we support: |
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// DBGFLAG_MEMORY: Enables our memory debugging system, which overrides malloc & free |
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// DBGFLAG_MEMORY_NEWDEL: Enables new / delete tracking for memory debug system. Requires DBGFLAG_MEMORY to be enabled. |
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// DBGFLAG_VALIDATE: Enables our recursive validation system for checking integrity and memory leaks |
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// DBGFLAG_ASSERT: Turns Assert on or off (when off, it isn't compiled at all) |
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// DBGFLAG_ASSERTFATAL: Turns AssertFatal on or off (when off, it isn't compiled at all) |
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// DBGFLAG_ASSERTDLG: Turns assert dialogs on or off and debug breaks on or off when not under the debugger. |
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// (Dialogs will always be on when process is being debugged.) |
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// DBGFLAG_STRINGS: Turns on hardcore string validation (slow but safe) |
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#undef DBGFLAG_MEMORY |
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#undef DBGFLAG_MEMORY_NEWDEL |
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#undef DBGFLAG_VALIDATE |
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#undef DBGFLAG_ASSERT |
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#undef DBGFLAG_ASSERTFATAL |
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#undef DBGFLAG_ASSERTDLG |
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#undef DBGFLAG_STRINGS |
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//----------------------------------------------------------------------------- |
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// Default flags for debug builds |
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//----------------------------------------------------------------------------- |
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#if defined( _DEBUG ) && !defined( PS3MEMOVERRIDEWRAP ) |
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#define DBGFLAG_MEMORY |
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#ifdef _SERVER // only enable new & delete tracking for server; on client it conflicts with CRT mem leak tracking |
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#define DBGFLAG_MEMORY_NEWDEL |
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#endif |
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#ifdef STEAM |
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#define DBGFLAG_VALIDATE |
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#endif |
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#define DBGFLAG_ASSERT |
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#define DBGFLAG_ASSERTFATAL |
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#define DBGFLAG_ASSERTDLG |
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#define DBGFLAG_STRINGS |
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//----------------------------------------------------------------------------- |
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// Default flags for release builds |
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//----------------------------------------------------------------------------- |
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#else // _DEBUG |
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#ifdef STEAM |
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#define DBGFLAG_ASSERT |
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#endif |
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#define DBGFLAG_ASSERTFATAL // note: fatal asserts are enabled in release builds |
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#define DBGFLAG_ASSERTDLG |
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#endif // _DEBUG |
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#if defined( _CERT ) |
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#define DBGFLAG_STRINGS_STRIP |
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#endif |
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#endif // DBGFLAG_H
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